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authorJesusaves <cpntb1@ymail.com>2019-06-16 01:20:58 -0300
committerJesusaves <cpntb1@ymail.com>2019-06-16 01:20:58 -0300
commit5d03be70163180b3472ec696e45d514e88951665 (patch)
tree87d5290a540ae5c2f25f563616a305f9c7d04e41 /conf/map
parentddef394c81bf675d8de34ff4b497f05c05b78f21 (diff)
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Change mobAI when dealing with spawns and summons... for test purposes.
Diffstat (limited to 'conf/map')
-rw-r--r--conf/map/battle/monster.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/map/battle/monster.conf b/conf/map/battle/monster.conf
index 260f8416b..b69e68ef2 100644
--- a/conf/map/battle/monster.conf
+++ b/conf/map/battle/monster.conf
@@ -71,7 +71,7 @@ monster_max_aspd: 199
// 0x400: Set this to make mobs have a range of 9 for all skills. Otherwise, they
// will obey the normal skill range rules.
// Example: 0x140 -> Chase players through warps + use skills in random order.
-monster_ai: 0x001
+monster_ai: 0x201
// How often should a monster rethink its chase?
// 0: Every 100ms (MIN_MOBTHINKTIME)