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authorJesusaves <cpntb1@ymail.com>2019-02-11 16:46:31 -0200
committerJesusaves <cpntb1@ymail.com>2019-02-11 16:46:31 -0200
commit29ee5b272b50b773455ca8149befd465d23352e0 (patch)
tree4ce5ddee740cbad6f6348e1b45191f2acd5d5286 /conf/map
parentc3c7fb0feaf151d5d4fb2632b59f51d2bfd6a8f2 (diff)
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Pets can be lost due bad owners once again.
They get 1 hunger each 2 minutes (giving you over 3 hours to check it). If you don't feed them, you'll lose 1 intimacy point every 2 minutes.
Diffstat (limited to 'conf/map')
-rw-r--r--conf/map/battle/pet.conf2
1 files changed, 1 insertions, 1 deletions
diff --git a/conf/map/battle/pet.conf b/conf/map/battle/pet.conf
index 417ac4980..254b0d38a 100644
--- a/conf/map/battle/pet.conf
+++ b/conf/map/battle/pet.conf
@@ -46,7 +46,7 @@ pet_hungry_delay_rate: 100
// If your pet is hungry by how much will the friendlyness decrease by. (Default is 5)
// Note: The friendlyness is 0-1000 total, at 0 the pet runs away.
-pet_hungry_friendly_decrease: 0
+pet_hungry_friendly_decrease: 1
// Does the pet need its equipment before it does its skill? (Note 1)
pet_equip_required: false