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authorJesusaves <cpntb1@ymail.com>2019-03-13 12:53:34 -0300
committerJesusaves <cpntb1@ymail.com>2019-03-13 12:53:34 -0300
commit94703972389ad2f7207add218cabf8493035c895 (patch)
tree68469919dac90a24c5c5fba5a23d8032b518b3c6 /conf/map/battle
parentc6801535183b3551b57155fc472adf32553ad178 (diff)
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Commit the desync patch which was tested by players.
In fact, this caused a bit of desync, but there are other worse desync out there.
Diffstat (limited to 'conf/map/battle')
-rw-r--r--conf/map/battle/battle.conf3
1 files changed, 2 insertions, 1 deletions
diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf
index 7ce315cbf..dca323c57 100644
--- a/conf/map/battle/battle.conf
+++ b/conf/map/battle/battle.conf
@@ -68,7 +68,8 @@ multihit_delay: 80
// Damaged delay rate for players (Note 2)
// (Setting to false/0 will be like always endure)
-player_damage_delay_rate: 90
+// Default is 90, but the desync/lag it causes is not worth the feature.
+player_damage_delay_rate: 0
// Should race or element be used to consider someone undead?
// 0 = element undead