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authorSaulc <lucashelaine14@gmail.com>2018-05-07 08:03:02 +0000
committerSaulc <lucashelaine14@gmail.com>2018-05-07 08:03:02 +0000
commitb9998cc9e93636bfde0bc359c5239c320db33c77 (patch)
treec977cc9eb1164726127437199ecf588cc4a94e65 /conf/map/battle/player.conf
parente5ac1729f9102e024383898e73651686ffdca19a (diff)
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up restart hp rate 25 to 34 and reduce SP one to 27
Diffstat (limited to 'conf/map/battle/player.conf')
-rw-r--r--conf/map/battle/player.conf7
1 files changed, 4 insertions, 3 deletions
diff --git a/conf/map/battle/player.conf b/conf/map/battle/player.conf
index ac81668bf..dcfc2a45f 100644
--- a/conf/map/battle/player.conf
+++ b/conf/map/battle/player.conf
@@ -43,11 +43,11 @@ left_cardfix_to_right: true
// The amount of HP a player will respawn with, 0 is default.
// (Unit is in percentage of total HP, 100 is full heal of HP, 0 is respawn with 1HP total.)
-restart_hp_rate: 25
+restart_hp_rate: 34
// The amount of SP a player will respawn with, 0 is default.
// (Unit is in percentage of total SP, 100 is full heal of SP, 0 is respawn with 1SP total.)
-restart_sp_rate: 30
+restart_sp_rate: 27
// Can a normal player by-pass the skill tree? (Note 1)
player_skillfree: false
@@ -168,7 +168,8 @@ friend_auto_add: true
// Are simultaneous trade/party/guild invite requests automatically rejected?
invite_request_check: true
-// Players' will drop a 'Skull' when killed?
+// Players' will drop a 'Skull' when killed?
+// acorn of death in TMW2
// 0 = Disabled
// 1 = Dropped only in PvP maps
// 2 = Dropped in all situations