summaryrefslogtreecommitdiff
path: root/conf/map/battle/battle.conf
diff options
context:
space:
mode:
authorjesusalva <cpntb1@ymail.com>2018-02-28 19:20:51 -0300
committerjesusalva <cpntb1@ymail.com>2018-02-28 19:20:51 -0300
commitd3ad101b057068e28b557afa9f2f46a7637cc2f0 (patch)
treee9b69cbac94a86fb65f5b120bf7b7d55a82bb56d /conf/map/battle/battle.conf
parent736f21fbc3d23630c018c218ece1715508dbd595 (diff)
downloadserverdata-d3ad101b057068e28b557afa9f2f46a7637cc2f0.tar.gz
serverdata-d3ad101b057068e28b557afa9f2f46a7637cc2f0.tar.bz2
serverdata-d3ad101b057068e28b557afa9f2f46a7637cc2f0.tar.xz
serverdata-d3ad101b057068e28b557afa9f2f46a7637cc2f0.zip
Update a bug, and REMOVE BATTLE DAMAGE DELAY (for everyone hapiness)
(if I find people exploiting I won't hesit in @block'ing them)
Diffstat (limited to 'conf/map/battle/battle.conf')
-rw-r--r--conf/map/battle/battle.conf4
1 files changed, 2 insertions, 2 deletions
diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf
index 01677d31c..90a8042f9 100644
--- a/conf/map/battle/battle.conf
+++ b/conf/map/battle/battle.conf
@@ -154,8 +154,8 @@ equip_self_break_rate: 100
equip_skill_break_rate: 100
// Do weapon attacks have a attack speed delay before actual damage is applied? (Note 1)
-// NOTE: The official setting is true, even thought it degrades performance a bit.
-delay_battle_damage: true
+// NOTE: The official setting is true, even though it degrades performance a bit.
+delay_battle_damage: false
// Are arrows/ammo consumed when used on a bow/gun?
// 0 = No