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authorJesusaves <cpntb1@ymail.com>2020-06-23 07:55:48 -0300
committerJesusaves <cpntb1@ymail.com>2020-06-23 07:55:48 -0300
commit0fd3e12ec8887d53ced6cbb501e2fb76b7de52df (patch)
treee6a97db5eefd82479200f8d1cf44a7a35f11bad8
parent0de9ef7695f32edf0cd93dd4f506813232754632 (diff)
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A few weapons without Weapon Overload skill
PS. The overload skill takes zero mana and casts immediately But it have a cooldown time
-rw-r--r--db/re/item_db.conf7
1 files changed, 7 insertions, 0 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf
index d708f0e99..8b4fa69cd 100644
--- a/db/re/item_db.conf
+++ b/db/re/item_db.conf
@@ -11714,6 +11714,7 @@ item_db: (
}
Script: <"
bonus bAtkEle,Ele_Dark;
+ skill TMW2_OVERLOAD, getrefine();
">
//DropAnnounce: true
},
@@ -12342,6 +12343,7 @@ item_db: (
bonus bHitRate, -20;
bonus bMdefRate, -60;
bonus bMdef2Rate, -60;
+ skill TMW2_OVERLOAD, getrefine();
">
},
{
@@ -12384,6 +12386,7 @@ item_db: (
bonus2 bHPLossRate,1,1000;
bonus bMdefRate, -60;
bonus bMdef2Rate, -60;
+ skill TMW2_OVERLOAD, getrefine();
">
},
// Insert new weapons above this line
@@ -12437,6 +12440,7 @@ item_db: (
bonus bCriticalDef,-50;
bonus bHealPower,100;
bonus bHealPower2,100;
+ skill TMW2_OVERLOAD, getrefine();
// Equipment use is free after level 255 or during tests
if ($@GM_OVERRIDE && BaseLevel < 255) {
@@ -12498,6 +12502,7 @@ item_db: (
bonus bFlee2Rate,-100;
bonus bCriticalDef,-50;
bonus bCriticalRate,-50;
+ skill TMW2_OVERLOAD, getrefine();
// This weapon attack power grows with the user
bonus bAtk,BaseLevel;
@@ -12560,6 +12565,7 @@ item_db: (
bonus bFlee2Rate,-100;
bonus bFleeRate,-100;
bonus2 bAddMonsterDropChainItem,ITMCHAIN_ARROW,RC_All;
+ skill TMW2_OVERLOAD, getrefine();
// This weapon attack power grows with the user
// It'll be behind the other weapons until the endgame stages (lv 100+)
@@ -12613,6 +12619,7 @@ item_db: (
bonus bMaxSP,750;
bonus bDef,-100;
addtoskill(TMW2_MPREGEN, 5, 2);
+ skill TMW2_OVERLOAD, getrefine();
// This weapon attack power grows with the user
// Catches up in early game, then lags behind, and catch up again at lv 106.