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author | Jesusaves <cpntb1@ymail.com> | 2019-07-25 21:56:43 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-07-25 21:56:43 -0300 |
commit | 36a03de451ec5add5734f0fc3871fdcf60471b1e (patch) | |
tree | 22c97b34784169b2a80ce8b82d111005454656d6 | |
parent | 2ef5a7e5874c4a90a06df896177861409fdb7b79 (diff) | |
download | serverdata-36a03de451ec5add5734f0fc3871fdcf60471b1e.tar.gz serverdata-36a03de451ec5add5734f0fc3871fdcf60471b1e.tar.bz2 serverdata-36a03de451ec5add5734f0fc3871fdcf60471b1e.tar.xz serverdata-36a03de451ec5add5734f0fc3871fdcf60471b1e.zip |
Note: Do we want to Alcohol effects to wear off in case of death?
-rw-r--r-- | npc/items/alcohol.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/items/alcohol.txt b/npc/items/alcohol.txt index fd9aa0f07..6ce2293a3 100644 --- a/npc/items/alcohol.txt +++ b/npc/items/alcohol.txt @@ -15,7 +15,7 @@ // When drunk, attack speed is lowered but exp gain is increased. // Attack Speed Reductor: SC_ATTHASTE_INFINITY // Max HP Reductor: SC_INCMHPRATE -// EXP Increaser: SC_CASH_PLUSEXP +// EXP Increaser: SC_CASH_PLUSEXP (not reset upon death), SC_OVERLAPEXPUP (reset upon death) - script alcohol_sc -1,{ |