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authorJesusaves <cpntb1@ymail.com>2019-05-30 15:51:05 -0300
committerJesusaves <cpntb1@ymail.com>2019-05-30 15:51:05 -0300
commite651a1b03199b1a810d693193644dfa7c2bedf9d (patch)
tree75904eee01668c12264c04ba19f721879675bec7
parentb9a62032602622768f669f633b6e40a19e217565 (diff)
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Of course, there is 1/7 chance to have an item without bonus on Nicholas...
Weapons always have bonus.
-rw-r--r--npc/012-5/nicholas.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/012-5/nicholas.txt b/npc/012-5/nicholas.txt
index f81f82f7f..9d1c5bb2f 100644
--- a/npc/012-5/nicholas.txt
+++ b/npc/012-5/nicholas.txt
@@ -64,7 +64,7 @@
if (array_find(.WeaponCraft, .@prize) >= 0)
CsysNpcCraft(.@prize, IOPT_CRITDMG, rand(28,32));
else
- CsysNpcCraft(.@prize, any(VAR_STRAMOUNT, VAR_AGIAMOUNT, VAR_VITAMOUNT, VAR_INTAMOUNT, VAR_DEXAMOUNT, VAR_LUKAMOUNT), any(1,1,1,2));
+ CsysNpcCraft(.@prize, any(0, VAR_STRAMOUNT, VAR_AGIAMOUNT, VAR_VITAMOUNT, VAR_INTAMOUNT, VAR_DEXAMOUNT, VAR_LUKAMOUNT), any(1,1,1,2));
// Yield some experience for the craft
.@xp=getiteminfo(.@base1, ITEMINFO_SELLPRICE)*.@amon1+getiteminfo(.@base2, ITEMINFO_SELLPRICE)*.@amon2;