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authorJesusaves <cpntb1@ymail.com>2019-07-30 00:37:04 -0300
committerJesusaves <cpntb1@ymail.com>2019-07-30 00:37:04 -0300
commit057c595824a5ef93f4461054987c6cc8afdd2a7b (patch)
tree5500066cddd5702f98b100f3e3dad8f2ce162e01
parente9be56057ca95daab9049b7f8dd977d010f093ea (diff)
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Stop handling beta patch with beta.patch and merge it upstream.
Original value was "20", but looks like "stable" server will have something closer to "100" instead >_>
-rw-r--r--conf/map/battle/drops.conf4
1 files changed, 3 insertions, 1 deletions
diff --git a/conf/map/battle/drops.conf b/conf/map/battle/drops.conf
index 91fc4e63e..aff592dc5 100644
--- a/conf/map/battle/drops.conf
+++ b/conf/map/battle/drops.conf
@@ -142,7 +142,9 @@ drops_by_luk: 0
// At current value (20), each luck point will boost 0.2% drop rates.
// For the average drop (4% drop rate), this means 4*1,02=4.08% with 10 luck
// A full build (100 luck) and 4% drop rate will give 4.8% drop rate.
-drops_by_luk2: 20
+// BETA PATCH: 100 luck and 4% drop rate (Std): 12% Drop Rate (3x more)
+// BETA PATCH: With only 50 luck you'll have double drop rates for everything
+drops_by_luk2: 200
// Whether or not Marine Spheres and Floras summoned by Alchemist drop items?
// This setting has three available values: