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authorJesusaves <cpntb1@ymail.com>2019-01-24 17:58:38 -0200
committerJesusaves <cpntb1@ymail.com>2019-01-24 17:58:38 -0200
commit25a00984205e7d0603cbddfac3085f8119e6dd8d (patch)
treecbe3d63dfd0385b2ad2cd90f50c24022862c9329
parent24b9d55acf3157ec91a2ae6fb380acab5e196bdc (diff)
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Lieutenant Paul quest - slay as many monsters as you can!
This is a good quest to aid players level 20~30 get experience and make game difficulty smoother (they'll be here, Lua send them here). Each stage is twice as hard as the previous one, though.
-rw-r--r--db/quest_db.conf4
-rw-r--r--npc/012-1/guards.txt75
-rw-r--r--npc/functions/util.txt8
3 files changed, 84 insertions, 3 deletions
diff --git a/db/quest_db.conf b/db/quest_db.conf
index 56e0fc712..7d3c17ddb 100644
--- a/db/quest_db.conf
+++ b/db/quest_db.conf
@@ -269,6 +269,10 @@ quest_db: (
Id: 100
Name: "HurnscaldQuest_Woody"
},
+{
+ Id: 101
+ Name: "HurnscaldQuest_Lieutenant"
+},
// ID 111 to 130: Nivalis Quests
{
diff --git a/npc/012-1/guards.txt b/npc/012-1/guards.txt
index c0dbc798f..effc5cc9f 100644
--- a/npc/012-1/guards.txt
+++ b/npc/012-1/guards.txt
@@ -5,6 +5,8 @@
// Protect Hurnscald
012-1,71,24,0 script Lieutenant Paul NPC_PLAYER,{
+ .@q=getq(HurnscaldQuest_Lieutenant);
+ .@k=getq2(HurnscaldQuest_Lieutenant);
// The Monster King guild have a special menu
if (!$HURNS_LIBDATE && is_admin()) goto L_Admus;
if (strcharinfo(2) == "Monster King") goto L_MKControl;
@@ -16,8 +18,77 @@
next;
mesn;
mesq l("But we are working day and night. We hope that soon, more people come out and this place gets lively again.");
+ if (BaseLevel >= 20 && MPQUEST && .@q < 10) goto L_Quest;
close;
+// Paul's quest
+L_Quest:
+ next;
+ // Quest State, Legacy value
+ @fc=0;
+ if (.@q == 0 && BaseLevel >= 20) @fc=1;
+ if (.@q == 1 && BaseLevel >= 22) @fc=2;
+ if (.@q == 2 && BaseLevel >= 24) @fc=3;
+ if (.@q == 3 && BaseLevel >= 26) @fc=4;
+ if (.@q == 4 && BaseLevel >= 28) @fc=5;
+ if (.@q == 5 && BaseLevel >= 30) @fc=6;
+ if (.@q == 6 && BaseLevel >= 32) @fc=7;
+ if (.@q == 7 && BaseLevel >= 34) @fc=8;
+ if (.@q == 8 && BaseLevel >= 36) @fc=9;
+ if (.@q == 9 && BaseLevel >= 38) @fc=10;
+ if (.@q == 10 && BaseLevel >= 40) @fc=11;
+ if (@fc)
+ goto L_Assign;
+ mesn;
+ mesq l("I see you are a Monster Hunting Quest Participant, right? I don't need your help right now, but maybe later, who knows?");
+ close;
+
+L_Assign;
+ // 2 ** 0 = 1 * 100 = 100 mob points
+ // 2 ** 1 = 2 * 99 = 198 mob points
+ // 2 ** 2 = 4 * 98 = 392 mob points
+ // ...
+ @rq=(2**(@fc-1))*(101-@fc);
+
+ // Check if you already met objective
+ if (.@k > 0 && Mobpt >= .@k+@rq) {
+ setq HurnscaldQuest_Lieutenant, @fc, 0;
+ Mobpt-=@rq;
+ mesn;
+ mesq l("Good job collecting the monster points for me. Here's your reward.");
+ @xp=1000;
+ // reward is 30% from reference level exp to level up
+ switch (@fc) {
+ case 1: @xp=486; break;
+ case 2: @xp=597; break;
+ case 3: @xp=751; break;
+ case 4: @xp=1028; break;
+ case 5: @xp=1342; break;
+ case 6: @xp=2399; break;
+ case 7: @xp=3128; break;
+ case 8: @xp=4190; break;
+ case 9: @xp=5303; break;
+ case 10: @xp=6532; break;
+ case 11: @xp=10234; break;
+ }
+ getexp @xp, @fc*3;
+ close;
+ }
+ // Assign quest
+ mesn;
+ mesq l("Maybe you can help our city guard. I see you are a Monster Hunting Quest Participant, right?");
+ next;
+ mesn;
+ mesq l("So, I'm placing a special bounty for @@ Mob Points.", @rq);
+ mesq l("You currently have @@, so if you accept and come back later with @@ Mob Points, I'll mark the bounty as complete.", Mobpt, Mobpt+@rq);
+ next;
+ mesc l("Accept quest?");
+ if (askyesno() == ASK_YES) {
+ setq HurnscaldQuest_Lieutenant, @fc-1, Mobpt;
+ }
+ close;
+
+// Liberation Day facility
L_Admus:
mesc l("Protip: Use @hide to don't interfer.");
mes l("Determine Team Size (If everyone is ready and stdby at Tulimshar, use: @@. Minimum 2 players.)", getusers(1)-1);
@@ -61,14 +132,16 @@ L_Admus:
disablenpc "Luffyx";
disablenpc "Shoppa Kep";
announce "##1Hear ya, hear ya! There are "+str($@BG1_SIZE-1)+" vacant slots at Hurnsguard to LIBERATE HURNSCALD!", bc_all | bc_npc;
- mes "##1You are assigned to Monster Forces. Do not leave Hurnscald.";
+ mesc "You are assigned to Monster Forces. Do not leave Hurnscald.", 1;
close;
+// Monster King Siege (deprecated)
L_MKControl:
mesn;
mes l("Oh noes! You've found the Hurnscald control panel!");
close;
+// Hurnscald Liberation Day Core Logic
OnSet:
.CYCLES=0;
waitingroom("Monster Army", 2, "start#hurns_lib::OnReadyCheck", 1);
diff --git a/npc/functions/util.txt b/npc/functions/util.txt
index c12a883bf..d2f67bfab 100644
--- a/npc/functions/util.txt
+++ b/npc/functions/util.txt
@@ -219,7 +219,7 @@ function script reputation {
- // Hurnscald Quests (8 points)
+ // Hurnscald Quests (9 points)
} else if (getarg(0) == "Hurns") {
// Alan Quest (+1 rep)
@@ -261,8 +261,12 @@ function script reputation {
if (getq(HurnscaldQuest_Woody) >= 5)
.@nr=.@nr+1;
+ // Lieutenant Quest (+1 rep)
+ if (getq(HurnscaldQuest_Lieutenant) >= 10)
+ .@nr=.@nr+1;
+
// HURNSCALD Magical Forumula
- .@nr=.@nr*100/8;
+ .@nr=.@nr*100/9;