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authorJesusaves <cpntb1@ymail.com>2020-04-28 15:56:39 -0300
committerJesusaves <cpntb1@ymail.com>2020-04-28 15:56:39 -0300
commitafe5b865e4efa38d62d23cf66c1d8d765fe7b61f (patch)
tree7bc66c98eac8dbe701ed705654d0160cb4ea7860
parent3024c0f7b83599e4e321e4516baa00f8828909e2 (diff)
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This should be enough configuration
-rw-r--r--npc/014-4/kamelot.txt1
-rw-r--r--npc/042-1/door.txt130
2 files changed, 130 insertions, 1 deletions
diff --git a/npc/014-4/kamelot.txt b/npc/014-4/kamelot.txt
index 851bd0838..90b1bb50a 100644
--- a/npc/014-4/kamelot.txt
+++ b/npc/014-4/kamelot.txt
@@ -8,6 +8,7 @@
// Variable structure:
// $@KAMELOT_ID [ guild_id ] = instance id
+// $@KAMELOT_WAVE [ guild_id ] = contains a temporary control value
// $KAMELOT_MX [ guild_id ] = player average level - difficulty record
// $KAMELOT_QUEST [ guild_id ] = quest status (bitmask)
// 0 - Not started
diff --git a/npc/042-1/door.txt b/npc/042-1/door.txt
index eed06b522..110a0321d 100644
--- a/npc/042-1/door.txt
+++ b/npc/042-1/door.txt
@@ -14,6 +14,7 @@ OnTouch:
warp "042-3@"+.@g, 44, 59;
} else {
dispbottom l("This door is locked.");
+ doevent instance_npcname(.name$)+"::OnKillMob"; // Double-check
}
end;
@@ -22,8 +23,10 @@ OnKillBoss:
dispbottom l("You found a key.");
getitem TreasureKey, 1;
$KAMELOT_KEYMASK[.@g]=$KAMELOT_KEYMASK[.@g]|16;
- // Reward for completing this stage
+ // Player Reward for completing this stage
getitem GuildCoin, min(1, $KAMELOT_MX[.@g]/20);
+ getexp $KAMELOT_MX[.@g]*25, $KAMELOT_MX[.@g]*5;
+ // Guild Reward for completing this stage
.@ggp=300+$KAMELOT_MX[.@g]*4;
.@gxp=$KAMELOT_MX[.@g]*5;
$GUILD_BANK[.@g]+=500;
@@ -39,6 +42,131 @@ OnKillBoss:
message .@gm$, strcharinfo(0)+" found the key: Guild GP +"+.@ggp+" Guild XP +"+.@gxp;
end;
+OnKillMob:
+ .@label$=instance_npcname(.name$)+"::OnKillMob");
+ // Oh noes! No player attached D:
+ // This kill is meaningless, RESPAWN IT, RESPAWN IT
+ if (!playerattached()) {
+ //.@i=instance_id();
+ .@m$=instance_mapname("042-1");
+ monster .@m$, 27, 67, "Intruder", Troll, 1, .@label$;
+ debugmes "Kamelot: Mob killed without player attached. Troll spawned.";
+ end;
+ }
+
+ // Now we have a player attached, we can do all checks.
+ // For example, if you're lame cheater
+ .@g=getcharid(2);
+ if (.@g < 1)
+ percentheal -100, -100;
+
+ // I also want to give you exp
+ getexp $KAMELOT_MX[.@g]*3, $KAMELOT_MX[.@g];
+
+ // And finally, check if you're still not done killing it.
+ if (mobcount(getmap(), .@label$))
+ end;
+
+ // Configure the wave
+ .@avg=$KAMELOT_MX[.@g];
+ // 2 is meaningless, as we're not using their acc ids, but sounded faster
+ getguildmember(.@g, 2);
+ .@gcount=$@guildmembercount;
+ .@m$=getmap();
+
+ // Maybe we should advance the wave
+ if ($@KAMELOT_WAVE == 3) {
+ debugmes "Boss Spawn";
+ initnpctimer;
+ setd("$@GTEMP_"+getmap(), .@avg);
+ .@mcount=.@gcount;
+ } else if ($@KAMELOT_WAVE == 2) {
+ .@mcount=.@gcount*2;
+ mapannounce getmap(), "Don't make me come there myself!! GET RID OF THEM ALREADY!", 0;
+ } else if ($@KAMELOT_WAVE == 1) {
+ .@mcount=.@gcount*3/2;
+ mapannounce getmap(), "Guards! What are you waiting for?? Arrest them!!", 0;
+ } else if ($@KAMELOT_WAVE == 0) {
+ .@mcount=.@gcount;
+ mapannounce getmap(), "Guards!! Attack the intruders!!!", 0;
+ } else {
+ end;
+ }
+ freeloop(true);
+ for (.@i=0; .@i < .@gcount; .@i++) {
+ .@mobId=any(CursedSoldier, CursedArcher); // 50-50 ratio
+ .@mob=areamonster(.@m$, 21, 24, 59, 99, strmobinfo(1, .@mobId), .@mobId, 1, .@label$);
+ // Reconfigure the monster
+ setunitdata(.@mob, UDT_LEVEL, .@avg);
+ setunitdata(.@mob, UDT_STR, 1+.@avg/5);
+ setunitdata(.@mob, UDT_AGI, 1+.@avg/5);
+ setunitdata(.@mob, UDT_VIT, 1+.@avg/5);
+ setunitdata(.@mob, UDT_INT, 1+.@avg/5);
+ setunitdata(.@mob, UDT_DEX, 1+.@avg/5);
+ setunitdata(.@mob, UDT_LUK, 1+.@avg/5);
+ setunitdata(.@mob, UDT_ADELAY, 1872);
+ setunitdata(.@mob, UDT_ATKRANGE, (.@mobId == CursedArcher ? any(5,6,7) : any(1,1,2)));
+ // Battle Status
+ setunitdata(.@mob, UDT_MAXHP, .@avg*30);
+ setunitdata(.@mob, UDT_HP, .@avg*30);
+ setunitdata(.@mob, UDT_ATKMIN, .@avg*4);
+ setunitdata(.@mob, UDT_ATKMAX, .@avg*6);
+ setunitdata(.@mob, UDT_DEF, 1+.@avg*8/10);
+ setunitdata(.@mob, UDT_MDEF, 1+.@avg*4/10);
+ setunitdata(.@mob, UDT_HIT, .@avg*3); // Advised: x3
+ setunitdata(.@mob, UDT_FLEE, .@avg*3); // Advised: x4
+ // Critical calculation
+ .@min=1;
+ .@max=max(.@min, min(20, .@avg/5));
+ setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max));
+ // Loop through
+ }
+ freeloop(false);
+ $@KAMELOT_WAVE+=1;
+ end;
+
+OnTimer100:
+ .@m$=instance_mapname("042-1");
+ mapannounce .@m$, "*sigh* You force me to come...", 0;
+ end;
+
+OnTimer5000:
+ .@m$=instance_mapname("042-1");
+ mapannounce .@m$, "Stupid fools...", 0;
+ end;
+OnTimer10000:
+ .@label$=instance_npcname(.name$)+"::OnKillBoss");
+ .@m$=instance_mapname("042-1");
+ mapannounce .@m$, "I'll get rid of you myself!!", 0;
+ .@mobId=any(CursedSoldier, CursedArcher);
+ .@mob=monster(.@m$, 27, 67, any("Lancelot", "Galahard", "Gawain"), .@mobId, 1, .@label$);
+ .@avg=getd("$@GTEMP_"+.@m$);
+ setd("$@GTEMP_"+.@m$, 0);
+ // Reconfigure the monster
+ setunitdata(.@mob, UDT_LEVEL, .@avg);
+ setunitdata(.@mob, UDT_STR, 1+.@avg/5);
+ setunitdata(.@mob, UDT_AGI, 1+.@avg/5);
+ setunitdata(.@mob, UDT_VIT, 1+.@avg/5);
+ setunitdata(.@mob, UDT_INT, 1+.@avg/5);
+ setunitdata(.@mob, UDT_DEX, 1+.@avg/5);
+ setunitdata(.@mob, UDT_LUK, 1+.@avg/5);
+ setunitdata(.@mob, UDT_ADELAY, 1672);
+ setunitdata(.@mob, UDT_ATKRANGE, (.@mobId == CursedArcher ? any(6,7,8) : 2));
+ // Battle Status
+ setunitdata(.@mob, UDT_MAXHP, .@avg*50);
+ setunitdata(.@mob, UDT_HP, .@avg*50);
+ setunitdata(.@mob, UDT_ATKMIN, .@avg*5);
+ setunitdata(.@mob, UDT_ATKMAX, .@avg*7);
+ setunitdata(.@mob, UDT_DEF, 1+.@avg*11/10);
+ setunitdata(.@mob, UDT_MDEF, 1+.@avg*6/10);
+ setunitdata(.@mob, UDT_HIT, .@avg*8); // Advised: x3
+ setunitdata(.@mob, UDT_FLEE, .@avg*35/10); // Advised: x4
+ // Critical calculation
+ .@min=15;
+ .@max=max(.@min, min(40, .@avg/5));
+ setunitdata(.@mob, UDT_CRIT, rand2(.@min, .@max));
+ stopnpctimer;
+ end;
}