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authorJesusaves <cpntb1@ymail.com>2021-01-13 04:50:12 -0300
committerJesusaves <cpntb1@ymail.com>2021-01-13 04:50:12 -0300
commitabe6e203c2dbfef80ce6dce2b20b00f6d75b06c7 (patch)
tree23d3f04b788a01b45e50472a91bf6383960e8e90
parentbff2c66d48756977ac3e9fbd36b9cd76f8b0a40e (diff)
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Improve some overlaps in Airship code
-rw-r--r--npc/017-10/airship.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/017-10/airship.txt b/npc/017-10/airship.txt
index f9f69fa18..9dacfca08 100644
--- a/npc/017-10/airship.txt
+++ b/npc/017-10/airship.txt
@@ -24,7 +24,7 @@ OnTouch:
close;
}
mesc l("Do you want to go to Fortress Island, where the Monster King lives?!"), 1;
- removespecialeffect(FX_CIRCLE, SELF, getcharid(3));
+ removespecialeffect(FX_CIRCLE, SELF, getcharid(3)); // FIXME :(
next;
mesc l("WARNING: HIGH LEVEL AREA. COME PREPARED."), 1;
mesc l("Note: This travel takes a whole minute to complete!!");
@@ -34,8 +34,8 @@ OnTouch:
mesc l("BEGIN WARP PROCEDURES?"), 1;
if (askyesno() == ASK_YES) {
specialeffect FX_CIRCLE, SELF, getcharid(3);
- addtimer 70000, "#ToFortress::OnWarper";
- addtimer 60000, "#ToFortress::OnNotif";
+ addtimer2 70000, "#ToFortress::OnWarper";
+ addtimer2 60000, "#ToFortress::OnNotif";
}
close;