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author | jesusalva <cpntb1@ymail.com> | 2018-03-03 11:06:54 -0300 |
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committer | jesusalva <cpntb1@ymail.com> | 2018-03-03 11:06:54 -0300 |
commit | 4378818a51b8dffb39a4bae10664c870a25db678 (patch) | |
tree | 0caac7b500021d9cc53586779dc4992a040c2018 | |
parent | ffbfba3d9c8d15e7a85b6913f198843a1af2a5f7 (diff) | |
download | serverdata-4378818a51b8dffb39a4bae10664c870a25db678.tar.gz serverdata-4378818a51b8dffb39a4bae10664c870a25db678.tar.bz2 serverdata-4378818a51b8dffb39a4bae10664c870a25db678.tar.xz serverdata-4378818a51b8dffb39a4bae10664c870a25db678.zip |
Allow mobs to crit (adjustment: 70%), set drop grace time to 5/10/10 seconds.
-rw-r--r-- | conf/map/battle/battle.conf | 4 | ||||
-rw-r--r-- | conf/map/battle/drops.conf | 6 |
2 files changed, 5 insertions, 5 deletions
diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf index 90a8042f9..fc8273324 100644 --- a/conf/map/battle/battle.conf +++ b/conf/map/battle/battle.conf @@ -40,10 +40,10 @@ enable_perfect_flee: 1 // Who can have critical attacks? (Note 3) // (Note that there are some skills that always do critical hit regardless of this) -enable_critical: 17 +enable_critical: 19 // Critical adjustment rate for non-players (Note 2) -mob_critical_rate: 100 +mob_critical_rate: 70 critical_rate: 100 // Should normal attacks give you a walk delay? (Note 3) diff --git a/conf/map/battle/drops.conf b/conf/map/battle/drops.conf index 28de6176c..08daad7c6 100644 --- a/conf/map/battle/drops.conf +++ b/conf/map/battle/drops.conf @@ -37,15 +37,15 @@ item_auto_get: false flooritem_lifetime: 60000 // Grace time during which only the person who did the most damage to a monster can get the item? (in milliseconds) -item_first_get_time: 3000 +item_first_get_time: 5000 // Grace time during which only the first and second person who did the most damage to a monster can get the item? (in milliseconds) // (Takes effect after item_first_get_time elapses) -item_second_get_time: 1000 +item_second_get_time: 10000 // Grace time during which only the first, second and third person who did the most damage to a monster can get the item? (in milliseconds) // (Takes effect after the item_second_get_time elapses) -item_third_get_time: 1000 +item_third_get_time: 10000 // Grace time to apply to MvP reward items when the Most Valuable Player can't get the prize item and it drops on the ground? (in milliseconds) mvp_item_first_get_time: 10000 |