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authorJesusaves <cpntb1@ymail.com>2019-07-02 00:16:14 -0300
committerJesusaves <cpntb1@ymail.com>2019-07-02 00:16:14 -0300
commit2d5f9307978b929b4e6a6096e1f78b1938f3cf23 (patch)
tree9be927c6814cf25a04f95fecb6fccd10b9ad2d29
parentdce5be99daf0a0ea834c90cf3ccb805138ee223e (diff)
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Reorder GHQ partial rewards to be less confusing
-rw-r--r--npc/functions/mobhunter.txt9
1 files changed, 6 insertions, 3 deletions
diff --git a/npc/functions/mobhunter.txt b/npc/functions/mobhunter.txt
index f0fa46834..e52ad17b0 100644
--- a/npc/functions/mobhunter.txt
+++ b/npc/functions/mobhunter.txt
@@ -182,15 +182,18 @@ function script GHQ_Assign {
.@p=getq2(General_Hunter);
//next;
//mesq l("Current Quest Progress: @@/10,000 kills", .@p);
+
+ // Handle Partial Rewards
+ if (.@q)
+ GHQ_GetRewardsOnMilestone();
+ mes "";
+
mesn;
mes l("I represent the @@ Hunters. We hunt @@.", .@loc$, getmonsterlink(.@mobId));
if (.@prize$ != "")
mes l("The great prize is @@.", .@prize$);
else
mes l("The great prize is to unlock a pet!");
-
- if (.@q)
- GHQ_GetRewardsOnMilestone();
if (.@q == .@id) {
.@m=GHQ_GetMonsterIDByQuestID(.@q);
mes l("You are currently hunting @@/10000 @@.", .@p, getmonsterlink(.@m));