summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJesusaves <cpntb1@ymail.com>2019-09-06 13:16:27 -0300
committerJesusaves <cpntb1@ymail.com>2019-09-06 13:16:27 -0300
commitc751588206d17d5c0199d04ae2ee20d13e95cad4 (patch)
treeb98b4ca68f753d09ec93a32846924dd2998ed1d7
parent08bc020d32b0842c20dc73cbae16e4ae09817d8a (diff)
downloadserverdata-c751588206d17d5c0199d04ae2ee20d13e95cad4.tar.gz
serverdata-c751588206d17d5c0199d04ae2ee20d13e95cad4.tar.bz2
serverdata-c751588206d17d5c0199d04ae2ee20d13e95cad4.tar.xz
serverdata-c751588206d17d5c0199d04ae2ee20d13e95cad4.zip
018-6-3 Internal Warp System (sketch)
-rw-r--r--npc/018-6-3/main.txt634
1 files changed, 625 insertions, 9 deletions
diff --git a/npc/018-6-3/main.txt b/npc/018-6-3/main.txt
index aded86352..8d38f1080 100644
--- a/npc/018-6-3/main.txt
+++ b/npc/018-6-3/main.txt
@@ -23,6 +23,36 @@ function script 01863_RelevanceCheck {
// TODO: filler
function script 01863_DisableAllWarps {
+ .@q=getq(LoFQuest_Barbara);
+ .@q2=getq2(LoFQuest_Barbara);
+ .@q3=getq3(LoFQuest_Barbara);
+ if (.@q < 3)
+ Exception("ERROR, INVALID WARP", RB_DEFAULT|RB_ISFATAL);
+
+ disablenpc instance_npcname("#01863_fromNorthtoOut", .@q2);
+ disablenpc instance_npcname("#01863_fromNorthtoNW", .@q2);
+ disablenpc instance_npcname("#01863_fromNorthtoNE", .@q2);
+ disablenpc instance_npcname("#01863_fromSouthtoOut", .@q2);
+ disablenpc instance_npcname("#01863_fromSouthtoSW", .@q2);
+ disablenpc instance_npcname("#01863_fromSouthtoSE", .@q2);
+ disablenpc instance_npcname("#01863_fromNWtoNorth", .@q2);
+ disablenpc instance_npcname("#01863_fromNWtoNC", .@q2);
+ disablenpc instance_npcname("#01863_fromNWtoSW", .@q2);
+ disablenpc instance_npcname("#01863_fromSWtoSouth", .@q2);
+ disablenpc instance_npcname("#01863_fromSWtoSC", .@q2);
+ disablenpc instance_npcname("#01863_fromSWtoNW", .@q2);
+ disablenpc instance_npcname("#01863_fromNEtoNorth", .@q2);
+ disablenpc instance_npcname("#01863_fromNEtoNC", .@q2);
+ disablenpc instance_npcname("#01863_fromNEtoSE", .@q2);
+ disablenpc instance_npcname("#01863_fromSEtoSouth", .@q2);
+ disablenpc instance_npcname("#01863_fromSEtoSC", .@q2);
+ disablenpc instance_npcname("#01863_fromSEtoNE", .@q2);
+ disablenpc instance_npcname("#01863_fromNCtoNW", .@q2);
+ disablenpc instance_npcname("#01863_fromNCtoNE", .@q2);
+ //disablenpc instance_npcname("#01863_fromNCtoCC", .@q2);
+ disablenpc instance_npcname("#01863_fromSCtoSW", .@q2);
+ disablenpc instance_npcname("#01863_fromSCtoSE", .@q2);
+ //disablenpc instance_npcname("#01863_fromSCtoCC", .@q2);
return;
}
@@ -197,26 +227,445 @@ OnKill256:
}
////////// Warp System below this file
-// Xanthem: This is a NPC. I need you to duplicate it several times.
-018-6-3,0,0,0 script #01863_fromOuttoNorth NPC_SUMMONING_CIRC,0,0,{
+018-6-3,86,32,0 script #01863_fromOuttoNorth NPC_SUMMONING_CIRC,0,0,{
dispbottom l("I should be prepared before walking on this.");
end;
OnTouch:
- .@q=getq(LoFQuest_Barbara);
- .@q2=getq2(LoFQuest_Barbara);
- .@q3=getq3(LoFQuest_Barbara);
- if (.@q < 3)
- Exception("ERROR, INVALID WARP", RB_DEFAULT|RB_ISFATAL);
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 86, 44;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNorth";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+}
+
+018-6-3,86,43,0 script #01863_fromNorthtoOut NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 86, 31;
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,64,50,0 script #01863_fromNorthtoNW NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 58, 67;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNW";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,58,66,0 script #01863_fromNWtoNorth NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 65, 50;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNorth";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,119,50,0 script #01863_fromNorthtoNE NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 122, 68;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNE";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,122,67,0 script #01863_fromOuttoNorth NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 118, 50;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNorth";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,67,75,0 script #01863_fromNWtoNC NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 79, 71;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNC";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,78,71,0 script #01863_fromNCtoNW NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 66, 75;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNW";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,57,83,0 script #01863_fromNWtoSW NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 57, 97;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSW";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,57,96,0 script #01863_fromSWtoNW NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 57, 82;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNW";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,112,75,0 script #01863_fromNEtoNC NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 101, 70;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNC";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,102,70,0 script #01863_fromNCtoNE NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 113, 75;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNE";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,121,84,0 script #01863_fromNEtoSE NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 121, 97;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSE";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,121,96,0 script #01863_fromSEtoNE NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 121, 83;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNE";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,57,113,0 script #01863_fromSWtoSouth NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 64, 131;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSouth";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,63,131,0 script #01863_fromSouthtoSW NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 57, 112;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSW";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,123,113,0 script #01863_fromSEtoSouth NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 119, 131;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSouth";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,120,131,0 script #01863_fromSouthtoSE NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 123, 112;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSE";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+018-6-3,66,106,0 script #01863_fromSWtoSC NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
// Disable any other active portal
01863_DisableAllWarps();
// Warp you to next room coordinates
- slide 0, 0;
+ slide 79, 110;
// Execute the next room code and finish
- doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnBossNC";
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSC";
end;
// NPC must remain hidden.
@@ -228,3 +677,170 @@ OnInstanceInit:
end;
}
+018-6-3,78,110,0 script #01863_fromSCtoSW NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 65, 106;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSW";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,112,110,0 script #01863_fromSEtoSC NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 101, 110;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSC";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,102,110,0 script #01863_fromSCtoSE NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 113, 110;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSE";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,92,137,0 script #01863_fromSouthtoOut NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 92, 151;
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,92,150,0 script #01863_fromOuttoSouth NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 92, 136;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSouth";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+}
+
+018-6-3,90,84,0 script #01863_fromCCtoNC NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 90, 73;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomNC";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+
+018-6-3,90,96,0 script #01863_fromCCtoSC NPC_SUMMONING_CIRC,0,0,{
+ dispbottom l("I should be prepared before walking on this.");
+ end;
+
+OnTouch:
+ // Disable any other active portal
+ 01863_DisableAllWarps();
+
+ // Warp you to next room coordinates
+ slide 90, 106;
+
+ // Execute the next room code and finish
+ doevent instance_npcname("#01863_InstCtrl", .@q2)+"::OnRoomSC";
+ end;
+
+// NPC must remain hidden.
+OnInit:
+ disablenpc .name$;
+ end;
+OnInstanceInit:
+ disablenpc instance_npcname(.name$);
+ end;
+}
+/////////////////////////////
+/////////////////////////////
+/////////////////////////////
+// Critical Room
+
+