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authorJesusaves <cpntb1@ymail.com>2021-01-14 16:04:16 -0300
committerJesusaves <cpntb1@ymail.com>2021-01-14 16:04:16 -0300
commit2bb351e66238c018e9e88aeadd154884cb50dcd1 (patch)
tree84a463772e424c63896b2d7ea2b4706bc63aa6a6
parent461a38b4341850212190736766896c486b3ce217 (diff)
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Prepare the Statues code - Statues still not placed, code untested and governor missing
-rw-r--r--npc/025-1/ctrl.c39
1 files changed, 35 insertions, 4 deletions
diff --git a/npc/025-1/ctrl.c b/npc/025-1/ctrl.c
index 816bacee3..0a34871af 100644
--- a/npc/025-1/ctrl.c
+++ b/npc/025-1/ctrl.c
@@ -79,10 +79,8 @@ function script FTStatue {
if ($@FORTRESS_STATUE & .@id)
return;
sc_start SC_STUN, 10000, 1;
- //getmapxy();
- //areamonster();
- //mapannounce();
- //maybe spawn monster governor
+ doevent("Fortress::OnStatueBreach");
+ mapannounce("025-1", strcharinfo(0)+" has broken a statue!", bc_map);
$@FORTRESS_STATUE=$@FORTRESS_STATUE|.@id;
}
@@ -199,6 +197,20 @@ OnMPReinforce:
summon("Allied Guard", any(FallenGuard1, FallenGuard2, FallenGuard3));
end;
+OnStatueBreach:
+ spawnCore(true);
+ getmapxy(.@m$, .@x, .@y, 0);
+ .@x1=.@x-5;
+ .@x2=.@x+5;
+ .@y1=.@y-5;
+ .@y2=.@y+5;
+ // Statue Guardians (Lv 70~90)
+ for (.@i = 0; .@i < 6; ++.@i) {
+ spawnMob(any(AzulSkullSlime, YellowSkullSlime, Forain, GreenDragon, Michel, EliteDuck, Troll, Moonshroom, Terranite, JackO, BlackMamba, Centaur, GoboBear, TerraniteProtector), .@x1, .@y1, .@x2, .@y2);
+ }
+ //TODO: Maybe spawn monster governor
+ end;
+
/////////////////////////////////////////////////////////
// spawnMob(Mob, X1, Y1, X2, Y2)
function spawnMob {
@@ -289,6 +301,25 @@ OnConquest:
}
+/////////////////////////////////////////////////////////
+// TODO: Statue NPCs
+025-1,80,115,0 script Magic Statue#1 NPC_STATUE_WIZARD,{
+ FTStatue(strnpcinfo(2, "0"));
+ close;
+
+OnInit:
+ .distance=2;
+ end;
+}
+
+025-1,80,115,0 duplicate(Magic Statue#1) Magic Statue#2 NPC_STATUE_BACCHUS
+025-1,80,115,0 duplicate(Magic Statue#1) Magic Statue#4 NPC_STATUE_FAFA
+025-1,80,115,0 duplicate(Magic Statue#1) Magic Statue#8 NPC_STATUE_EVILMAN
+025-1,80,115,0 duplicate(Magic Statue#1) Magic Statue#16 NPC_STATUE_GUARD
+
+
+
+
/////////////////////////////////////////////////////////
// This exit must work even if gate is closed (bugfix)