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authorJesusaves <cpntb1@ymail.com>2018-06-07 09:22:11 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-07 09:22:11 -0300
commit3e02f56f17aeecf5464566a09b8c71467b3370aa (patch)
treea6c49c7bb59081c6780656eef1a8064101a19617
parent3fe7aed2a7329200aba45d7e93f05e05fb790bb2 (diff)
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Minor fix
-rw-r--r--npc/003-1-1/yetiking.txt9
1 files changed, 8 insertions, 1 deletions
diff --git a/npc/003-1-1/yetiking.txt b/npc/003-1-1/yetiking.txt
index 01ffbb842..681118fcc 100644
--- a/npc/003-1-1/yetiking.txt
+++ b/npc/003-1-1/yetiking.txt
@@ -5,6 +5,7 @@
// Celestia Yeti King's quest. Designed so if you're with 4 players, all 4 can
// summon the Yeti King, helping you while doing the quest by themselves.
+// TODO: OnPCDieEvent must reset quest
// setnpcdisplay getarg(0), NPC_YETI_KING
003-1-1,94,21,0 script #YetiKingSummon NPC_SUMMONING_CIRC,{
@@ -74,7 +75,13 @@ OnSummonTalk:
if (@menu == 2)
close;
- mesq l("Unfinished script.");
+ mesn "Dah Yeti King!!";
+ mesq l("Well, then I'll give you a task. We may meet again in Soren Village.");
+ next;
+ mesn "Dah Yeti King!!";
+ mesq l("I'll warp you to the Cave Of Trials. Pass all trials, and meet me on Soren's House. Hahah!");
+ setq HurnscaldQuest_Celestia, 2;
+ initnpctimer;
close;
OnInit: