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author | Jesusaves <cpntb1@ymail.com> | 2018-06-08 13:01:06 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-06-08 13:01:06 -0300 |
commit | fbdb8546a37363185972c6d5e9cff7d0617945e9 (patch) | |
tree | 8dbd9dfd6ccd3836bfde0c07411c4d4598f97c86 | |
parent | 698624844aad54ad2c382a105b5fb24d3261d7c0 (diff) | |
download | serverdata-fbdb8546a37363185972c6d5e9cff7d0617945e9.tar.gz serverdata-fbdb8546a37363185972c6d5e9cff7d0617945e9.tar.bz2 serverdata-fbdb8546a37363185972c6d5e9cff7d0617945e9.tar.xz serverdata-fbdb8546a37363185972c6d5e9cff7d0617945e9.zip |
Hide the summon circle when monsters are spawn at Soren's House.
Ready for testing!
-rw-r--r-- | npc/soren-2/main.txt | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/npc/soren-2/main.txt b/npc/soren-2/main.txt index a844634b4..f4be7b56d 100644 --- a/npc/soren-2/main.txt +++ b/npc/soren-2/main.txt @@ -47,7 +47,6 @@ OnCheck: end; OnSanctum: - //setnpcdisplay .name$, NPC_NO_SPRITE; ++@sorensanctum; // Decide if we'll spawn or add items. Previous failures are NOT considerated. @@ -131,6 +130,10 @@ OnSanctum: areamonster .map$, .@lx, .@ly, .@ux, .@uy, strmobinfo(1, .@monsterId), .@monsterId, .@amount; } + // Revert sprite if needed + if (.@odds > 2000) { + setnpcdisplay .name$, NPC_NO_SPRITE; + } // Handle maximum overtime you can do here: 10 cycles, or 3m20s ~ 6m40s if (@sorensanctum == 8) { |