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author | Jesusaves <cpntb1@ymail.com> | 2020-06-23 11:27:48 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-06-23 11:27:48 -0300 |
commit | df74a443f94907add37ef6d05ae4116105b1bf85 (patch) | |
tree | a53db5cdbc0b5bf1b6c4ad57e5a517724074d307 | |
parent | 7280983c82a891933eb937ed6af6ac3f1a1472d6 (diff) | |
download | serverdata-df74a443f94907add37ef6d05ae4116105b1bf85.tar.gz serverdata-df74a443f94907add37ef6d05ae4116105b1bf85.tar.bz2 serverdata-df74a443f94907add37ef6d05ae4116105b1bf85.tar.xz serverdata-df74a443f94907add37ef6d05ae4116105b1bf85.zip |
The order in which Nilfheim does things actually matter
It should harm first, and freeze second.
Otherwise, freeze effects will be lost by the skill damage D:
-rw-r--r-- | npc/functions/hub.txt | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt index 8db4929ef..074fd54a3 100644 --- a/npc/functions/hub.txt +++ b/npc/functions/hub.txt @@ -305,8 +305,8 @@ function script HUB_SkillInvoke { case TMW2_NILFHEIM: // Nilfheim cast on self? .@PW=80+(10*@skillLv); - areasc(8, 10000, SC_FREEZE, BL_PC | BL_MOB | BL_MER | BL_HOM, "filter_hostile"); // Maybe filter_notme() would work better, indeed areaharm(getcharid(3), 8, AdjustSpellpower(.@PW), HARM_MAGI, Ele_Water); + areasc(8, 15000, SC_FREEZE, BL_PC | BL_MOB | BL_MER | BL_HOM, "filter_hostile"); // Maybe filter_notme() would work better, indeed break; case TMW2_JUDGMENT: debugmes "Target: %d (%d,%d)", @skillTarget, @skillTargetX, @skillTargetY; |