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authorJesusaves <cpntb1@ymail.com>2018-05-23 14:30:44 -0300
committerJesusaves <cpntb1@ymail.com>2018-05-23 14:30:44 -0300
commit8eb590c666e1bef4fa200b352c78e18d3637f613 (patch)
tree16b5f9268d7a0f56dfc511391c98b6c829657dab
parent5985957a26eeba5774a3d0ed29047bca02b32133 (diff)
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Remove completly alige quest, except for quests.xml and db/quests.conf
-rw-r--r--npc/002-1/alige.txt134
1 files changed, 2 insertions, 132 deletions
diff --git a/npc/002-1/alige.txt b/npc/002-1/alige.txt
index a24252030..2c76c9c3e 100644
--- a/npc/002-1/alige.txt
+++ b/npc/002-1/alige.txt
@@ -5,141 +5,11 @@
// Stowaway hidden in a ship's hole.
002-1,45,26,0 script Alige NPC_ALIGE,{
- .@q = getq(ShipQuests_Alige);
- if (.@q > 1) goto L_AskForFood;
-
- goto OnFirstEncounter;
-
-OnFirstEncounter:
- setq ShipQuests_Alige, 1;
-
- setcamnpc;
- mesn "Hidden Person";
- mesq l("Hey, psst! You're not a sailor, right?");
- next;
- restorecam;
-
- menu
- lg("I am, who are you?"), -,
- lg("Indeed, I am not."), L_NeedHelp;
-
- mes "";
- mesn "Narrator";
- mes col(l("The stowaway doesn't answer."), 9);
-
- close;
-
-L_NeedHelp:
- setcamnpc;
- mes "";
- mesn "Hidden Person";
- mesq l("Good, good... Hey, could you help me please? I beg you, please, pleeeease...");
- next;
- restorecam;
-
- menu
- l("Why not, but who are you, and what kind of help do you need?"), L_CanHelp;
- l("Sorry but I have no time for this."), -;
-
- closedialog;
- close;
-
-L_CanHelp:
- setcamnpc;
- mes "";
- mesn;
- mesq l("My name is Alige, I've been hiding here for weeks. All I have to eat are these berries... berries... berries...");
- next;
- mesq l("I'm losing my mind here, I need something else to eat!");
- next;
- mesq l("Could you please bring me something which isn't a berry, and I'm not big on vegetables either. I need proteins!");
- next;
- restorecam;
-
- menu
- l("Sure, but what will you give me in exchange?"), L_AboutReward,
- l("Why don't you come out?"), -;
-
-L_ExplainHiding:
- setcamnpc;
- mes "";
- mesn;
- mesq l("No, I can't. I won't! All I wanted was to travel across the seas for fun, growl... sniff. And in this hole in the floor, as you can see, I have lots of fun.");
- next;
- mesq l("Oh... um... actually... all I wanted was to get to Artis. Err... but I didn't, uhm... have enough money to pay for the ferry!");
- next;
- mesq l("Please don't tell people you saw me. I don't want to be decapitated or get thrown into the sea as food for sharks, or get my hair mussed!");
- next;
- restorecam;
-
- goto L_Accept;
-
-L_AboutReward:
- setcamnpc;
- mes "";
- mesn;
- mesq l("I'll share my berries with you if you help me.");
- next;
- restorecam;
-
-L_Accept:
- menu
- //l("Understood, I will help you."), L_FirstAccepted,
- l("What is Artis?"), L_Artis,
- l("I think I should report you to the crew members."), -;
-
- setcamnpc;
- mesq lg("Growl, sniff, grr! You'd better not tell anyone you saw me!");
-
- close;
-
-L_Artis:
- setcamnpc;
- mes "";
- mesn;
- mesq l("It's a commercial port town, far far away from Tulimshar and the Great Continent. But hey, back to me. Remember me telling you that I'm hun...grrr...eee!");
- next;
- restorecam;
-
- goto L_Accept;
-
-L_IntroMenu:
- menu
- //l("Yes."), L_GiveFood,
- l("Where can I find some food?"), L_FindFood,
- l("Why are you hiding?") + " " + l("Why don't you come out?"), L_ExplainHiding,
- l("What is Artis?"), L_Artis,
- l("I think I should report you to the crew members."), -;
-
- setcamnpc;
- mesq lg("Growl, sniff, grr! You'd better not tell anyone you saw me!");
-
- close;
-
-L_FindFood:
- setcamnpc;
- mes "";
mesn;
- mesq l("There are some flying yellow plushes around you. They're called pious. Getting a roasted leg of one of them would be perfect.");
- next;
- mesq l("I'd like to catch one of them, but they fly away when I try.");
+ mesq l("Ssh! I am hiding here. Don't tell anyone I'm hiding here!");
next;
- mesq l("Walking around a bit, it'll be easy for you to catch one, I bet. Impale one of them for me please.");
- next;
- restorecam;
- mesn "Narrator";
- mes col(l("You can attack a monster by clicking on it, or from your keyboard you can press the 'A' key to select the monster followed by 'Ctrl' to attack it."), 9);
- next;
- mes col(l("Once the monster is dead, click on the dropped items to add them to your inventory. You can also use the 'Z' key to claim the drops."), 9);
-
- close;
-
-L_Quit:
- setcamnpc;
- mes "";
mesn;
- mesq l("Too bad... Come back when you'll have some nice food for me. Growl... grumble... grumble.");
-
+ mesq l("I don't want to be thrown to the sharks!");
close;
OnInit: