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authorJesusaves <cpntb1@ymail.com>2021-02-23 20:51:17 -0300
committerJesusaves <cpntb1@ymail.com>2021-02-23 20:51:17 -0300
commitbd60fb1d2ad465b21b26861609ba55c3b62302e1 (patch)
treeee05ee9165312b9510637339190132d0e4b5b945
parent4195ef2fd3ecdf607d0a92e3cc82931bf88ecb43 (diff)
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I'll think in somethingr13.2_20210223
-rw-r--r--npc/026-0/ctrl.c2
-rw-r--r--npc/026-1/_import.txt1
-rw-r--r--npc/026-1/ctrl.c34
3 files changed, 36 insertions, 1 deletions
diff --git a/npc/026-0/ctrl.c b/npc/026-0/ctrl.c
index 633f2423c..bc12a502b 100644
--- a/npc/026-0/ctrl.c
+++ b/npc/026-0/ctrl.c
@@ -26,7 +26,7 @@ L_Warp:
mesc l("Minimum wins: %d/%d", $MK_TEMPVAR, MKIF_LV_B1F), 1;
close;
}
- //warp "026-1", 32, 97;
+ warp "026-1", 32, 97;
dispbottom l("Coming Soon, in Moubootaur Legends!");
end;
diff --git a/npc/026-1/_import.txt b/npc/026-1/_import.txt
index c27654e25..62a2c2751 100644
--- a/npc/026-1/_import.txt
+++ b/npc/026-1/_import.txt
@@ -2,3 +2,4 @@
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/026-1/_config.txt",
"npc/026-1/_warps.txt",
+"npc/026-1/ctrl.c",
diff --git a/npc/026-1/ctrl.c b/npc/026-1/ctrl.c
new file mode 100644
index 000000000..d10534859
--- /dev/null
+++ b/npc/026-1/ctrl.c
@@ -0,0 +1,34 @@
+// TMW2 scripts.
+// Author:
+// Jesusalva
+// Description:
+// The Impregnable Fortress Control Files
+// Quest: General_Fortress
+// (MaxFloor+1, internal, internal)
+
+026-1,60,26,0 script Impregnable#B0F NPC_HIDDEN,0,0,{
+ end;
+
+OnTouch:
+ if (getq(General_Fortress) > 1) goto L_Warp;
+ mesc l(".:: Impregnable Fortress, %sF ::.", "B1"), 3;
+ msObjective(getq(General_Fortress) == 2, l("* TODO"));
+ msObjective($MK_TEMPVAR < MKIF_LV_B0F, l("Minimum wins: %d/%d", $MK_TEMPVAR, MKIF_LV_B2F));
+ mes "";
+ mesc l("Hint: TODO.");
+ end;
+
+L_Warp:
+ // Not unlocked
+ if ($GAME_STORYLINE >= 3 && $MK_TEMPVAR < MKIF_LV_B2F) {
+ mesc l("The gate is sealed shut."), 1;
+ mesc l("The monster army is still strong on this floor!"), 1;
+ mesc l("Minimum wins: %d/%d", $MK_TEMPVAR, MKIF_LV_B2F), 1;
+ close;
+ }
+ //warp "026-2", X, Y;
+ dispbottom l("Coming Soon, in Moubootaur Legends!");
+ end;
+
+}
+