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author | Jesusaves <cpntb1@ymail.com> | 2018-09-06 14:13:52 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-09-06 14:13:52 -0300 |
commit | 652b92c7050915d164cb4ec8576ded81ddc1257d (patch) | |
tree | 47f4795d144de6ba46710c6f0ff0c91d652d698c | |
parent | 74812206e5fafeeaf5d873c0cd4a6735d918956f (diff) | |
download | serverdata-652b92c7050915d164cb4ec8576ded81ddc1257d.tar.gz serverdata-652b92c7050915d164cb4ec8576ded81ddc1257d.tar.bz2 serverdata-652b92c7050915d164cb4ec8576ded81ddc1257d.tar.xz serverdata-652b92c7050915d164cb4ec8576ded81ddc1257d.zip |
"Working" prototype. Incomplete.
This is for @Saulc see and understand what I'm doing, and ~~have a heart attack~~
give me a loving comment.
-rw-r--r-- | db/re/item_db.conf | 4 | ||||
-rw-r--r-- | npc/003-1/constableperry.txt | 27 | ||||
-rw-r--r-- | npc/003-3/malindou.txt | 10 | ||||
-rw-r--r-- | npc/017-3/_import.txt | 1 | ||||
-rw-r--r-- | npc/017-3/vault.txt | 33 | ||||
-rw-r--r-- | npc/functions/lockpicks.txt | 14 | ||||
-rw-r--r-- | npc/functions/util.txt | 24 |
7 files changed, 105 insertions, 8 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index 0b75486d9..cc69b12c0 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -2357,9 +2357,9 @@ item_db: ( Sell: 50 Weight: 20 Refine: false + KeepAfterUse: true Script: <" - //doevent "#LockPicking::OnUse"; - dispbottom l("Ops."); + dispbottom l("Lockpicks are the basic tools from thiefs. Talk to a vault in order to attempt lockpicking."); "> }, // Generic diff --git a/npc/003-1/constableperry.txt b/npc/003-1/constableperry.txt index f0f88e622..b529727c3 100644 --- a/npc/003-1/constableperry.txt +++ b/npc/003-1/constableperry.txt @@ -4,9 +4,10 @@ // Jesusalva // Description: // Constable Perry invites players to the TMW2 Project +// Part of the THIEF/MERCHANT branches 003-1,47,75,0 script Constable Perry NPC_MOUBOO,{ - + if (JobLevel > 20 && THIEF_RANK == 0) goto L_Quest; //hello; mesn; mesq l("Hello there! I am a constable. I keep law and order here."); @@ -19,6 +20,30 @@ mesq l("You can even join the project there. Contributors are greatly appreciated! %%N"); close; +L_Quest: + if (MERC_RANK == 0) + goto L_Recruit; + mesn; + mesq l("Hello there, @@, protector of law and order.", mercrank()); + mesq l("I see you have collected some experience. Let me try to rank you up!"); + next; + if (MERC_EXP > (MERC_RANK+1)**5) { + MERC_EXP-=(MERC_RANK+1)**5; + MERC_RANK+=1; + mesn; + mesq l("Congrats! You rank up! You are now a(n) @@!", mercrank()); + } else { + mesn; + mesq l("Well, you need more experience. Keep trying!"); + } + close; + +L_Recruit: + mesn; + mesq l("You seem to be doing some money. Would you consider fighting for good, and against all thiefs?"); + mesq l("...Of course, Hasan is an exception."); + close; + OnInit: .sex = G_MALE; .distance = 5; diff --git a/npc/003-3/malindou.txt b/npc/003-3/malindou.txt index acfcf69b5..4a8d77ac2 100644 --- a/npc/003-3/malindou.txt +++ b/npc/003-3/malindou.txt @@ -86,6 +86,16 @@ OnInit: $MANA_BLVL=40; $MANA_JLVL=10; } + // Current UPDATE value: Qui Set 06 13:50:37 -03 2018 + if ($UPDATE < 1536252637) { + $UPDATE=1536252637; + debugmes ""; + debugmes "* Clearing invalid (deleted) items"; + debugmes "* Initial Vault Values"; + debugmes ""; + DelItemFromEveryPlayer(802); + $VAULT_01738039=0; + } diff --git a/npc/017-3/_import.txt b/npc/017-3/_import.txt index 3f6ffc567..1dff8d16d 100644 --- a/npc/017-3/_import.txt +++ b/npc/017-3/_import.txt @@ -6,4 +6,5 @@ "npc/017-3/doctor.txt", "npc/017-3/doug.txt", "npc/017-3/loratay.txt", +"npc/017-3/vault.txt", "npc/017-3/workers.txt", diff --git a/npc/017-3/vault.txt b/npc/017-3/vault.txt new file mode 100644 index 000000000..8770bdeea --- /dev/null +++ b/npc/017-3/vault.txt @@ -0,0 +1,33 @@ +// TMW2/LoF Script. +// Author: +// Jesusalva +// Notes: +// Based on BenB idea. + +017-3,80,39,0 script Vault NPC_NO_SPRITE,{ + mesn; + mesq l("There's a shiny safe here. How much money is inside? Nobody is looking at, great!"); + // 2*3 = 6 possibilities, 5 attempts + if (LockPicking(2, 3)) { + Zeny=Zeny+$VAULT_01738039; + mesn; + mesq l("Booty!"); + } else { + mesn; + mesq l("Arrested!"); + .@inch=(Zeny/100); + Zeny-=.@inch; + $VAULT_01738039+=.@inch; + atcommand("@jailfor 5mn "+strcharinfo(0)); + } + close; + +OnInit: + .distance=3; + end; + +OnClock0201: + $VAULT_01738039+=rand(5,25); + end; +} + diff --git a/npc/functions/lockpicks.txt b/npc/functions/lockpicks.txt index df17d4c67..d3bb0d837 100644 --- a/npc/functions/lockpicks.txt +++ b/npc/functions/lockpicks.txt @@ -10,7 +10,7 @@ // THIEF_RANK // Position on the Thief Tree -// LockPicking(num_pins, max_pins, prize) +// LockPicking(num_pins, max_pins) // Returns 0 upon failure, 1 upon success // Closes script if an error happen or if you give up / cannot try. // @@ -27,14 +27,13 @@ function script LockPicking { .@d=getarg(0,1); .@m=getarg(1,3); - .@p=getarg(2,100); // Invalid Argument (kill script) if (.@d < 1 || .@m < 2 || .@m > 5) end; // You must be rank (number of locks - 1) to try - if (THIEF_RANK < .@d) { + if (THIEF_RANK+1 < .@d) { mesc l("This lock is beyond your current capacity."), 1; close; } @@ -58,6 +57,7 @@ function script LockPicking { // Each thief rank grants you an extra attempt. // Each pin takes one attempt. // It's not multiplied, so 3 pins with 3 positions: 6 chances, 9 possibilities. + // There's no penalty, but the attempt is counted working or not! // Remember if you fail, all previous pins will be cleared (@pos) for (.@i=0; .@i < (.@d+.@m+THIEF_RANK) ; .@i++) { mesc l("You are trying to open the @@th pin. What to do?", @pos+1); @@ -77,12 +77,16 @@ function script LockPicking { mesc l("*click*"); @pos+=1; } else { - mesc l("This didn't work."); + mesc l("This didn't work. All pins are now unset!"); + @pos=0; } - if (@pos > .@d) + if (@pos > .@d) { + THIEF_EXP += .@d*.@m; return 1; + } } + THIEF_EXP += 1; return 0; } diff --git a/npc/functions/util.txt b/npc/functions/util.txt index 181f02ca0..17cf3fefe 100644 --- a/npc/functions/util.txt +++ b/npc/functions/util.txt @@ -338,3 +338,27 @@ function script abizit { return (MAGIC_EXP/.@base); } + +// Returns, based on a 1-5 range, the title for both thief and merc ranks +// thiefrank() / mercrank() +function script thiefrank { + switch (THIEF_RANK) { + case 5: return l("Bandit Lord"); + case 4: return l("Assassin"); + case 3: return l("Rogue"); + case 2: return l("Bandit"); + case 1: return l("Thief"); + default: return l("Error"); + } +} +function script mercrank { + switch (MERC_RANK) { + case 5: return l("Constable"); + case 4: return l("Guardian"); + case 3: return l("Merchant"); + case 2: return l("Trader"); + case 1: return l("Fair Person"); + default: return l("Error"); + } +} + |