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author | Jesusaves <cpntb1@ymail.com> | 2020-06-25 08:19:22 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2020-06-25 08:19:22 -0300 |
commit | 500bffd2f4f1ced59638754f57c208b644552eb5 (patch) | |
tree | ca65f7e9c737ce85be296c8ee214d084334f345c | |
parent | 09e354f68216a91c31341cca9f09c2c1f846c912 (diff) | |
download | serverdata-500bffd2f4f1ced59638754f57c208b644552eb5.tar.gz serverdata-500bffd2f4f1ced59638754f57c208b644552eb5.tar.bz2 serverdata-500bffd2f4f1ced59638754f57c208b644552eb5.tar.xz serverdata-500bffd2f4f1ced59638754f57c208b644552eb5.zip |
Why not, a skill which revives & heal the whole map?
-rw-r--r-- | npc/functions/hub.txt | 6 | ||||
-rw-r--r-- | npc/magic/revive.txt | 6 |
2 files changed, 11 insertions, 1 deletions
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt index 841b2c6f5..d3d2765cf 100644 --- a/npc/functions/hub.txt +++ b/npc/functions/hub.txt @@ -349,13 +349,17 @@ function script HUB_SkillInvoke { // FIXME: Windwalker (1MSP?), Last Standing Man (2 MSP?) - // Ressurection skills + // Ressurection skills (also heals fully) case TMW2_REVIVE: SK_revive(@skillTarget); break; case TMW2_RESSURECT: SK_ressurect(@skillLv); break; + // [Ultimate] revives the whole map, like @raisemap + case TMW2_SANCTUM: + SK_sanctum(); + break; // XXX: Fire Class (TODO: DMG over time? SC_BLOODING?) case TMW2_FIREARROW: diff --git a/npc/magic/revive.txt b/npc/magic/revive.txt index a3f2b4617..339c77c08 100644 --- a/npc/magic/revive.txt +++ b/npc/magic/revive.txt @@ -26,3 +26,9 @@ function script SK_ressurect { return; } +// revives the whole map [ULTIMATE] +function script SK_sanctum { + recovery(getmap()); + return; +} + |