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author | Jesusaves <cpntb1@ymail.com> | 2019-01-14 15:25:31 -0200 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-01-14 15:25:31 -0200 |
commit | 6c744697a9506b0277fd60a84b87de62df4ea7e2 (patch) | |
tree | 3a7ee2d56a2277ec0a4151b74e32dbe88112f12e | |
parent | 31f7e91e3051699c6845ecdd629bb2cab6fcd664 (diff) | |
download | serverdata-6c744697a9506b0277fd60a84b87de62df4ea7e2.tar.gz serverdata-6c744697a9506b0277fd60a84b87de62df4ea7e2.tar.bz2 serverdata-6c744697a9506b0277fd60a84b87de62df4ea7e2.tar.xz serverdata-6c744697a9506b0277fd60a84b87de62df4ea7e2.zip |
Rewrite Arpan accordingly. Tutorial reward is a Piou Leg. No experience is gained.
You got a whole level on tutorial? Reverted.
-rw-r--r-- | npc/000-0-0/sailors.txt | 4 | ||||
-rw-r--r-- | npc/002-1/arpan.txt | 127 |
2 files changed, 7 insertions, 124 deletions
diff --git a/npc/000-0-0/sailors.txt b/npc/000-0-0/sailors.txt index 704a1374b..b2794433a 100644 --- a/npc/000-0-0/sailors.txt +++ b/npc/000-0-0/sailors.txt @@ -34,7 +34,7 @@ L_Step0: goto L_Skip; } savepoint "000-0-0", 30, 37; - setq1 ShipQuests_Arpan, 1; + setq ShipQuests_Arpan, 1; // Tutorial accepted L_Step1: @@ -203,7 +203,7 @@ L_Step5: goto L_Ready; L_Skip: - setq1 ShipQuests_Arpan, 5; + setq ShipQuests_Arpan, 5; getitem CreasedShirt, 1; getitem CreasedShorts, 1; equip(CreasedShirt); diff --git a/npc/002-1/arpan.txt b/npc/002-1/arpan.txt index f62184ba9..bd5d50004 100644 --- a/npc/002-1/arpan.txt +++ b/npc/002-1/arpan.txt @@ -6,93 +6,22 @@ // Ablu // Qwerty Dragon // Description: -// Explains to the player how he got here. -// Modified for TMW2 by Jesusalva. -// Variable: -// 0 ShipQuests_Arpan -// 0 -> Need to talk with Arpan -// 1 -> Need to take clothes -// 2 -> Got the clothes -// 3 -> Equipment Done -// 1 ShipQuests_Julia -// Values: -// 00 Has not talked to Arpan yet. -// 01 Talked to Arpan and needs to get the clothes. -// 02 Has the clothes. -// 03 Has and equipped the clothes. -// 10 Has not talked to Julia -// 11 Need to see Julia -// 12 Has been registered by Julia -// Translation -// FR translated +// Introduction NPC 002-1,49,36,0 script LeftDoorCheck NPC_HIDDEN,0,0,{ .@q = getq(ShipQuests_Arpan); - if (.@q == 0) doevent "Magic Arpan::OnTalk"; + if (.@q == 5) doevent "Magic Arpan::OnTalk"; close; } 002-1,54,36,0 script RightDoorCheck NPC_HIDDEN,0,0,{ .@q = getq(ShipQuests_Arpan); - if (.@q == 0) doevent "Magic Arpan::OnTalk"; + if (.@q == 5) doevent "Magic Arpan::OnTalk"; close; } -002-1,47,32,0 script LeftBarrierCheck NPC_HIDDEN,0,2,{ - .@q = getq(ShipQuests_Arpan); - if (.@q > 2) close; - if (.@q == 2 && getequipid(equip_torso) == 1300 && getequipid(equip_legs) == 2200) goto L_EquipDone; - if (.@q == 2) goto L_Equip; - if (.@q == 1) goto L_GetCloth; - - doevent "Magic Arpan::OnClothNotTaken"; - -L_Equip: - slide 49, 32; - doevent "Magic Arpan::OnEquip"; - - close; - -L_GetCloth: - slide 49, 32; - doevent "Magic Arpan::OnClothNotTaken"; - - close; - -L_EquipDone: - setq1 ShipQuests_Arpan, 3; - - close; -} - -002-1,56,32,0 script RightBarrierCheck NPC_HIDDEN,0,2,{ - .@q = getq(ShipQuests_Arpan); - if (.@q > 2) close; - if (.@q == 2 && getequipid(equip_torso) == 1300 && getequipid(equip_legs) == 2200) goto L_EquipDone; - if (.@q == 2) goto L_Equip; - if (.@q == 1) goto L_GetCloth; - - doevent "Magic Arpan::OnClothNotTaken"; - -L_Equip: - slide 55, 32; - doevent "Magic Arpan::OnEquip"; - - close; - -L_GetCloth: - slide 55, 32; - doevent "Magic Arpan::OnClothNotTaken"; - - close; - -L_EquipDone: - setq1 ShipQuests_Arpan, 3; - - close; -} 002-1,49,33,0 script Magic Arpan NPC_MAGIC_ARPAN,{ showavatar NPC_MAGIC_ARPAN; @@ -101,14 +30,13 @@ L_EquipDone: .@s = getq2(ShipQuests_Arpan); .@n = getq(General_Narrator); .@q_julia = getq(ShipQuests_Julia); - if (.@q == 2 && getequipid(equip_torso) == 1300 && getequipid(equip_legs) == 2200) goto L_EquipDone; OnTalk: showavatar NPC_MAGIC_ARPAN; mesn; - if (.@q > 0) goto L_Menu; - setq ShipQuests_Arpan, 1, 0; + if (.@q > 5) goto L_Menu; + setq ShipQuests_Arpan, 6; deltimer("Magic Arpan::OnSlow"); mesq lg("Yeye, are you finally ready to go?"); @@ -136,41 +64,14 @@ OnTalk: setq ShipQuests_Julia, 1; mesq lg("Yaya, you should go see her! She'll be happy to help you again."); next; - mesn; - mesq lg("Also, we took your yayed clothes, as they were... Yeyeye... In a bad shape. Go check the chest near your bed, there are some other ones inside."); - setcamnpc "Chest"; goto L_Menu; -OnClothNotTaken: - showavatar NPC_MAGIC_ARPAN; - mesn; - mesq lg("Yeye, you still did not get your new clothes from the chest next to your bed!"); - next; - mesn; - mesq lg("It will be a problem if you run around naked!"); - - close; - -OnEquip: - mesn "Narrator"; - mesc l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."); - next; - mesc l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to remove an item by clicking on 'Unequip'."); - next; - mesc l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."); - - close; - - L_Menu: mesq l("What yeye could I do for you today?"); next; - .@equipped = getequipid(equip_torso) == 1300 && getequipid(equip_legs) == 2200; menu - rif(!.@equipped && .@q < 3, lg("What should I do after taking these clothes?")), L_WhatCloth, - rif(!.@equipped && .@q < 3, l("Thank you, I'll take them and put them on.")), -, rif(.@q_julia < 2, lg("Where can I find Juliet?")), L_Julia, rif(!.@n, lg("Could you tell me where I am?")), L_Where, rif(!.@n, l("Who are you?")), L_Who, @@ -251,28 +152,10 @@ L_Apana: next; goto L_Menu; -L_WhatCloth: - mes ""; - mesn; - mesq lg("Oh yeyeye... As they are not edible, you can maybe try to equip them?"); - next; - - mesn "Narrator"; - mesc l("To open your inventory, use the F3 key or use your mouse to select it in the above menu in your client."); - next; - mesc l("When your inventory is open, you can equip an item by selecting it and clicking 'Equip'. You can do the same to unequip an item by clicking on 'Unequip'."); - next; - mesc l("Items have different effects. Some will heal you, some can be used as weapons or armor, and some can be sold for gold."); - next; - L_BeforeMenu: mesn; goto L_Menu; -L_EquipDone: - setq1 ShipQuests_Arpan, 3; - goto L_Menu; - OnSlow: npctalk3 l("@@, do you need help? Are you lost? Click me!", strcharinfo(0)); /* |