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authorJesusaves <cpntb1@ymail.com>2019-10-03 19:30:06 -0300
committerJesusaves <cpntb1@ymail.com>2019-10-03 19:30:06 -0300
commit21f6b412dda9633345310788b1320d3ef54b0c79 (patch)
tree6985b0406e5708ae678e90caa5de8c06cc9fc7b5
parent297139ade2553c846dde3da64af40109a52e73e0 (diff)
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"Nerf evasion."
No effect for warriors dealing with single targets; Only for those facing multiple targets.
-rw-r--r--conf/map/battle/battle.conf4
1 files changed, 2 insertions, 2 deletions
diff --git a/conf/map/battle/battle.conf b/conf/map/battle/battle.conf
index a71bb744f..cf7448ec8 100644
--- a/conf/map/battle/battle.conf
+++ b/conf/map/battle/battle.conf
@@ -98,10 +98,10 @@ agi_penalty_type: 1
agi_penalty_target: 19
// Amount of enemies required to be targetting player before FLEE begins to be penalized
-agi_penalty_count: 3
+agi_penalty_count: 2
// Amount of FLEE penalized per each attacking monster more than agi_penalty_count
-agi_penalty_num: 7
+agi_penalty_num: 6
// Type of penalty that is applied to both equipment and vit DEF when more than vit_penalty_count monsters are targetting player
// 0 = no penalty is applied