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authorJesusaves <cpntb1@ymail.com>2019-05-18 23:15:36 -0300
committerJesusaves <cpntb1@ymail.com>2019-05-18 23:15:36 -0300
commit495a42de7692534a5ece735d5f49b782be818b17 (patch)
tree28d35419e54744d5fbc718116656a11d8c5a6775
parent26133939e3d16eaf59702e9285a49e6ab2767b2f (diff)
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Redesign some dialog in Halinarzo to “force” players to get magic.
-rw-r--r--npc/009-2/librarian.txt9
-rw-r--r--npc/009-2/scholar.txt16
-rw-r--r--npc/011-1/manastone.txt6
3 files changed, 26 insertions, 5 deletions
diff --git a/npc/009-2/librarian.txt b/npc/009-2/librarian.txt
index 1c742ddf8..72389d9b2 100644
--- a/npc/009-2/librarian.txt
+++ b/npc/009-2/librarian.txt
@@ -22,7 +22,7 @@ L_Advance:
.@nt = getq2(General_Narrator);
// Initial Value is 0.
// .@nt tracks future value
- if (!.@nt)
+ if (!.@nt || .@n == 6)
goto L_Prologue;
// If you wait 7 - instead of 3 - hours, you are abusing.
@@ -35,7 +35,12 @@ L_Advance:
if (.@nt <= santime())
goto L_Complete;
mesn;
- mesq l("Please help us with the bandits on the Canyon, and meanwhile, I'll seek the records for you. Just @@ more.", FuzzyTime(.@nt));
+ mesq l("Have you found out magic already? It should not be possible, but the girl reading the book says it is. I don't know in what to believe.");
+ next;
+ mesn;
+ mesq l("Anyway, I still need @@. You have plenty of time to do things at your own pace.", FuzzyTime(.@nt));
+ // Rule #99999999: Never tell players to grind for 3 hours you lazy dev
+ //mesq l("Please help us with the bandits on the Canyon, and meanwhile, I'll seek the records for you. Just @@ more.", FuzzyTime(.@nt));
close;
L_Prologue:
diff --git a/npc/009-2/scholar.txt b/npc/009-2/scholar.txt
index 64e5cb6c1..cade0342b 100644
--- a/npc/009-2/scholar.txt
+++ b/npc/009-2/scholar.txt
@@ -21,6 +21,8 @@
mesc l("*sigh*");
if (.@q < 1)
goto L_Intro;
+ if (.@q && getq(General_Narrator) == 7)
+ goto L_NeedHelp;
close;
L_NotEnough:
@@ -32,6 +34,8 @@ L_NotEnough:
}
if (readparam(bInt) < $MANA_BINT+MAGIC_LVL*rand(10,13)) {
mesq l("Out of my experience, your base intelligence may not be enough.");
+ if (!.@q)
+ mesc l("You should reset your stats and allocate some points at intelligence.");
}
if (.@q < 1)
goto L_Intro;
@@ -65,6 +69,18 @@ L_Intro:
getitem TrainingWand, 1;
close;
+L_NeedHelp:
+ next;
+ mesn;
+ mesq l("Did you knew some crazy adventurers insists there is a Mana Stone on the danerous caves inside the town?");
+ next;
+ mesn;
+ mesq l("I mean, that's absurd! If there was one, it would have been taken already. Unless if grew some sencience or something.");
+ next;
+ mesn;
+ mesq l("Anyway, if you ever feel bored and wanna see what I mean by yourself, just leave the building and head west, then north. There's a small entrance there.");
+ close;
+
OnInit:
.sex=G_FEMALE;
.distance=5;
diff --git a/npc/011-1/manastone.txt b/npc/011-1/manastone.txt
index 429d1a4f6..f468deedb 100644
--- a/npc/011-1/manastone.txt
+++ b/npc/011-1/manastone.txt
@@ -58,7 +58,7 @@ L_Level:
if (MAGIC_LVL >= 7 || is_gm()) close;
L_NotWorthy2:
- if (is_gm()) movenpc .name$, 20+rand(160), 20+rand(160);
+ if (is_gm()) movenpc .name$, 20+rand(150), 20+rand(150);
if (is_gm()) close;
npctalk3 l("You are not worthy!");
percentheal -20, -50;
@@ -80,7 +80,7 @@ L_LevelUp:
close;
OnInit:
- movenpc .name$, 20+rand(160), 20+rand(160);
+ movenpc .name$, 20+rand(150), 20+rand(150);
.sex = G_OTHER;
.distance = 6;
end;
@@ -110,7 +110,7 @@ OnClock2100:
OnClock2250:
OnClock2340:
npctalk "Those who are worthy, may get my magic. For the others, death awaits!";
- movenpc .name$, 20+rand(160), 20+rand(160);
+ movenpc .name$, 20+rand(150), 20+rand(150);
end;
}