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author | Jesusaves <cpntb1@ymail.com> | 2019-06-05 17:15:31 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-06-05 17:15:31 -0300 |
commit | 94c28dac53e6a3d541e1e0105955912d235c7655 (patch) | |
tree | ac66d67bac2613610a47261aba2a3fe9ab93dfed | |
parent | 29c33887117e9e78c7545f4f574a775eab0cf360 (diff) | |
download | serverdata-94c28dac53e6a3d541e1e0105955912d235c7655.tar.gz serverdata-94c28dac53e6a3d541e1e0105955912d235c7655.tar.bz2 serverdata-94c28dac53e6a3d541e1e0105955912d235c7655.tar.xz serverdata-94c28dac53e6a3d541e1e0105955912d235c7655.zip |
Final changes to Nard, and there, we have the player storyline fixed on Candor.
-rw-r--r-- | npc/002-3/nard.txt | 12 |
1 files changed, 9 insertions, 3 deletions
diff --git a/npc/002-3/nard.txt b/npc/002-3/nard.txt index df8bc3780..3e8432b79 100644 --- a/npc/002-3/nard.txt +++ b/npc/002-3/nard.txt @@ -204,9 +204,15 @@ L_NotYet: mesn; mesq l("Welcome to Tulimshar, @@!", strcharinfo(0)); next; - mesn; - mesq l("You can explore the city as you want, but if I were you, I would ##Btouch the Soul Menhir##b, north of here, to don't respawn at Candor."); - next; + if (GSET_SOULMENHIR_MANUAL) { + mesn; + mesq l("You can explore the city as you want, but if I were you, I would ##Btouch the Soul Menhir##b, north of here, to don't respawn at Candor."); + next; + } else { + mesn; + mesq l("If you die, you'll appear near Tulimshar's Soul Menhir, which is the nearest Menhir to you. You can use @@ if you ever want to change this behavior.", b("@ucp")); + next; + } mesn; mesq l("Other than that, you can explore the city as you want, but as you had a memory loss, You should visit the townhall."); next; |