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authorJesusaves <cpntb1@ymail.com>2019-02-09 15:01:09 -0200
committerJesusaves <cpntb1@ymail.com>2019-02-09 15:01:09 -0200
commit6459f0122f25dd140437223d2718743a7d4fa3ef (patch)
tree1c357e378174722c0907692ab53f5f7acad11024
parent0914ffacd1fa550e22023efb6c42edb43776c5ad (diff)
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You cannot collect every bow ingame, but list them anyway.
There's more two hand swords planned, not going to add completion code yet
-rw-r--r--npc/017-1/fairy_collector.txt17
1 files changed, 15 insertions, 2 deletions
diff --git a/npc/017-1/fairy_collector.txt b/npc/017-1/fairy_collector.txt
index 9ca7e7bac..3d67b9323 100644
--- a/npc/017-1/fairy_collector.txt
+++ b/npc/017-1/fairy_collector.txt
@@ -128,12 +128,25 @@ L_Main:
break;
// 2H Swords
case 12:
- msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ msObjective(countitem(Scythe), "* "+getitemlink(Scythe));
+ msObjective(countitem(ThunderStaff), "* "+getitemlink(ThunderStaff));
+ msObjective(countitem(MiereCleaver), "* "+getitemlink(MiereCleaver));
+ msObjective(countitem(Broadsword), "* "+getitemlink(Broadsword));
+ msObjective(countitem(Kanabo), "* "+getitemlink(Kanabo));
+ msObjective(countitem(BlacksmithAxe), "* "+getitemlink(BlacksmithAxe));
+ msObjective(countitem(CentaurSpear), "* "+getitemlink(CentaurSpear));
next;
break;
// Bows
case 13:
- msObjective(countitem(CreasedShirt), "* "+getitemlink(CreasedShirt));
+ msObjective(countitem(TrainingBow), "* "+getitemlink(TrainingBow));
+ msObjective(countitem(WoodenBow), "* "+getitemlink(WoodenBow));
+ msObjective(countitem(ShortBow), "* "+getitemlink(ShortBow));
+ msObjective(countitem(ForestBow), "* "+getitemlink(ForestBow));
+ msObjective(countitem(DesertBow), "* "+getitemlink(DesertBow));
+ msObjective(countitem(ChampionshipBow), "* "+getitemlink(ChampionshipBow));
+ msObjective(countitem(BansheeBow), "* "+getitemlink(BansheeBow));
+ //msObjective(countitem(ElvishBow), "* "+getitemlink(ElvishBow));
next;
break;
// Firearms