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authorJesusaves <cpntb1@ymail.com>2018-11-02 10:53:30 -0300
committerJesusaves <cpntb1@ymail.com>2018-11-02 10:53:30 -0300
commit4a00e45e62458cb3dee3a9b8e5359f8788b61593 (patch)
treede97b138466c42e6d2119ee747c983ac453323b8
parentf7205aa2515c7e924d6df7a999ee56014d4bfab2 (diff)
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[skip ci] _roll eyes_
-rw-r--r--npc/020-1/siege.txt3
1 files changed, 1 insertions, 2 deletions
diff --git a/npc/020-1/siege.txt b/npc/020-1/siege.txt
index 9b56c90b2..a149b8ec2 100644
--- a/npc/020-1/siege.txt
+++ b/npc/020-1/siege.txt
@@ -14,13 +14,12 @@ OnLoop:
@nlib_time+=5; // This is looped every 5 s
// Victory conditions: All monsters dead & number of waves filled. (Or if you reach level 40)
- if (BaseLevel >= 40 || (@nlib_wave >= 10 && mobcount("020-1", "#NLib_Siege::OnPetDeath") <= 0)) {
+ if (BaseLevel >= 40 || (@nlib_wave >= 10 && mobcount("020-1", "#NLib_Siege::OnPetDeath") <= 0))
goto L_Victory;
// New wave condition: Waves pending and A- All Mobs Dead B- 4 minutes spent
if (@nlib_wave < 10 && (mobcount("020-1", "#NLib_Siege::OnPetDeath") <= 0 || @nlib_time >= 240))
goto L_NextRound;
- }
// reset timer
addtimer(5000, "#NLib_Siege::OnLoop");