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author | Jesusaves <cpntb1@ymail.com> | 2019-03-16 13:27:54 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-03-16 13:27:54 -0300 |
commit | 9b890446b41cb258c8da99cde240a38da5513d14 (patch) | |
tree | 9b8f026f6f26ad8c773c041fb43ac617f6523559 | |
parent | 62e17eacc251bc6226f0bdbb8441c7bf2b4922f1 (diff) | |
download | serverdata-9b890446b41cb258c8da99cde240a38da5513d14.tar.gz serverdata-9b890446b41cb258c8da99cde240a38da5513d14.tar.bz2 serverdata-9b890446b41cb258c8da99cde240a38da5513d14.tar.xz serverdata-9b890446b41cb258c8da99cde240a38da5513d14.zip |
Lore Item - do not touch it please - it is to try to convince demure to keep playing the game
-rw-r--r-- | db/re/item_db.conf | 39 | ||||
-rw-r--r-- | db/re/job_db.conf | 8 |
2 files changed, 46 insertions, 1 deletions
diff --git a/db/re/item_db.conf b/db/re/item_db.conf index bc417c974..f5cb2c84f 100644 --- a/db/re/item_db.conf +++ b/db/re/item_db.conf @@ -10495,6 +10495,45 @@ item_db: ( } "> }, +{ + Id: 3601 + AegisName: "DemureAxe" + Name: "Demure Axe" + Type: "IT_WEAPON" + Buy: 9999999 + Sell: 0 + Weight: 3000 + MAtk: 1 + Range: 1 + Loc: ["EQP_HAND_R", "EQP_HAND_L"] + WeaponLv: 1 + EquipLv: 1 + Refine: true + Subtype: "W_KNUCKLE" + // Equipment level is 1 on purpose. Less level = less worthy = more damage by wielding + Trade: { + nodrop: true + notrade: true + noselltonpc: true + nocart: true + nostorage: true + nogstorage: true + nomail: true + noauction: true + } + //DropAnnounce: true + Script: <" + bonus bHitRate,-10; + bonus bAtkEle,Ele_Nature; + bonus bFlee2Rate,-100; + bonus bCriticalDef,-50; + bonus bCriticalRate,-50; + + // This weapon attack power grows with the user + bonus bAtk,BaseLevel; + bonus bMatk,JobLevel; + "> +}, // // Pets diff --git a/db/re/job_db.conf b/db/re/job_db.conf index a1d331f70..730fac2b7 100644 --- a/db/re/job_db.conf +++ b/db/re/job_db.conf @@ -31,7 +31,7 @@ Job_Name: { // Job names as in src/map/pc.c (they are hardcoded at the moment so TwoHandMace: 0~200 (int, defaults to 200) Rod: 0~200 (int, defaults to 200) (W_STAFF) Bow: 0~200 (int, defaults to 200) - Knuckle: 0~200 (int, defaults to 200) + Knuckle: 0~200 (int, defaults to 200) (Reserved - Do not use) Instrumen: 0~200 (int, defaults to 200) Whip: 0~200 (int, defaults to 200) Book: 0~200 (int, defaults to 200) @@ -67,6 +67,7 @@ Human: { Rod: 70 TwoHandRod: 70 Bow: 90 + Knuckle: 20 Katar: 45 Revolver: 110 Rifle: 135 @@ -123,6 +124,7 @@ Ukar: { Rod: 70 TwoHandRod: 70 Bow: 90 + Knuckle: 20 Katar: 45 Revolver: 116 Rifle: 150 @@ -149,6 +151,7 @@ Redy: { Rod: 70 TwoHandRod: 70 Bow: 90 + Knuckle: 20 Katar: 45 Revolver: 116 Rifle: 150 @@ -196,6 +199,7 @@ Orc: { Rod: 70 TwoHandRod: 70 Bow: 90 + Knuckle: 20 Katar: 45 Revolver: 116 Rifle: 150 @@ -222,6 +226,7 @@ Raijin: { Rod: 70 TwoHandRod: 70 Bow: 90 + Knuckle: 20 Katar: 45 Revolver: 116 Rifle: 150 @@ -248,6 +253,7 @@ Tritan: { Rod: 70 TwoHandRod: 70 Bow: 90 + Knuckle: 20 Katar: 45 Revolver: 116 Rifle: 150 |