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authorJesusaves <cpntb1@ymail.com>2018-06-22 12:00:05 -0300
committerJesusaves <cpntb1@ymail.com>2018-06-22 12:00:05 -0300
commitb189a22ace6e2f7a5ebbf563bd80bf625498400b (patch)
tree793921fbcb3e0cc8e870dd11712e13de047fb8cd
parent3f32c768d10c88de1426b83cdedfd5c7587bb978 (diff)
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JustDoIt + During night respawn is faster, instead of trying to change mob_count
-rw-r--r--npc/012-2/helena.txt4
-rw-r--r--npc/functions/weather.txt6
2 files changed, 7 insertions, 3 deletions
diff --git a/npc/012-2/helena.txt b/npc/012-2/helena.txt
index c9807445d..359872caf 100644
--- a/npc/012-2/helena.txt
+++ b/npc/012-2/helena.txt
@@ -87,6 +87,10 @@ L_Busy:
mesq l("Ah, @@! I'm busy now, can we talk again later?", strcharinfo(0));
close;
+L_DoIt:
+ mesn;
+ mesq l("@@, we are counting on you! We, the whole Hurnscald town!", strcharinfo(0));
+ close;
///////////////////////// Stage 1
L_Start:
diff --git a/npc/functions/weather.txt b/npc/functions/weather.txt
index 5e789a6cf..344023a54 100644
--- a/npc/functions/weather.txt
+++ b/npc/functions/weather.txt
@@ -116,11 +116,11 @@ OnMinute45:
}
htidelete(.@hti);
- // During night, there are 20% more monsters on all maps
+ // During night, monsters respawn 30% faster
if (is_night())
- setbattleflag("mob_count_rate", 120);
+ setbattleflag("mob_spawn_delay", 70);
else
- setbattleflag("mob_count_rate", 100);
+ setbattleflag("mob_spawn_delay", 100);
debugmes "[Weather.sys] Weather reloaded";
end;