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authorJesusaves <cpntb1@ymail.com>2018-12-19 03:36:21 -0200
committerJesusaves <cpntb1@ymail.com>2018-12-19 03:36:21 -0200
commit6f1a2ad1083c5a1b638690d58c847f029d1f4915 (patch)
tree7f1b0ee4ec7ff8d2d972e399f88375c3dd389140
parent3784a164db726c4eb374c1fbf30dd9c17443375f (diff)
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Add a victory condition which nobody would want (not even me)
-rw-r--r--npc/018-2-2/main.txt3
1 files changed, 3 insertions, 0 deletions
diff --git a/npc/018-2-2/main.txt b/npc/018-2-2/main.txt
index 6d1fb31c9..14ac6bf67 100644
--- a/npc/018-2-2/main.txt
+++ b/npc/018-2-2/main.txt
@@ -14,6 +14,9 @@ OnPlayerCycle:
if (@HH_TIMER >= 2400) {
warp "018-2-1", 0, 0;
dispbottom l("You were rescued by DUSTMAN.");
+ // TODO FIXME - the only current way to win is wait 20 minutes
+ .@g=getq2(LoFQuest_HH);
+ setq2 LoFQuest_HH, .@g|@HH_LEVEL;
end;
}
// TODO: Handle traps (We'll use isin() command because you can give 3~4 steps each counter)