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author | Jesusaves <cpntb1@ymail.com> | 2018-07-16 01:17:24 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-07-16 01:17:24 -0300 |
commit | e0e60510138992cb4e59873a184e046723e9a9bd (patch) | |
tree | 7cd273a17669799753f1b840d6c0cf7ff128b14d | |
parent | c932d3b1c8a51c1189bc4de151f5b0aab2aade4f (diff) | |
download | serverdata-e0e60510138992cb4e59873a184e046723e9a9bd.tar.gz serverdata-e0e60510138992cb4e59873a184e046723e9a9bd.tar.bz2 serverdata-e0e60510138992cb4e59873a184e046723e9a9bd.tar.xz serverdata-e0e60510138992cb4e59873a184e046723e9a9bd.zip |
How to make tanking possible (+fix Auldsbel pos)
-rw-r--r-- | npc/003-0/audsbel.txt | 2 | ||||
-rw-r--r-- | npc/003-0/mages.txt | 4 | ||||
-rw-r--r-- | npc/003-0/tanker.txt | 78 |
3 files changed, 25 insertions, 59 deletions
diff --git a/npc/003-0/audsbel.txt b/npc/003-0/audsbel.txt index b840d82b0..e2e96af76 100644 --- a/npc/003-0/audsbel.txt +++ b/npc/003-0/audsbel.txt @@ -7,7 +7,7 @@ // Gives #parum -003-0,34,37,0 script Auldsbel NPC_AULDSBEL,{ +003-0,32,24,0 script Auldsbel NPC_AULDSBEL,{ if (MAGIC_LVL < 2) goto L_Cheat; mesn l("Auldsbel the Wizard"); diff --git a/npc/003-0/mages.txt b/npc/003-0/mages.txt index 0122bb47b..b933ce23e 100644 --- a/npc/003-0/mages.txt +++ b/npc/003-0/mages.txt @@ -1,4 +1,4 @@ -// Wizard +// Wizard // MG_COLDBOLT (ice) // MG_LIGHTNINGBOLT (wind) // WZ_EARTHSPIKE (earth) @@ -14,7 +14,7 @@ // some summoning magic, maybe? Or just MAGIC_EXP gain rate up // Priest -// AL_PNEUMA (BLOCKS ranged (4+ tiles) physical attacks on a 3x3 area. No bows :D) +// //AL_PNEUMA (BLOCKS ranged (4+ tiles) physical attacks on a 3x3 area. No bows :D) // AL_HOLYLIGHT (standard holy magic attack - 125% of MATK) // MG_SRECOVERY (small increase to SP Recovery while idle each 10 sec.) // ALL_RESURRECTION (Revive at 10% HP. May insta-kill undead.) diff --git a/npc/003-0/tanker.txt b/npc/003-0/tanker.txt index cf0e29807..ca96d2533 100644 --- a/npc/003-0/tanker.txt +++ b/npc/003-0/tanker.txt @@ -5,8 +5,10 @@ // Leader of the TANKER class 003-0,38,41,2 script Tanker Master NPC_PLAYER,{ + /* if (!is_staff()) goto L_Close; + */ if (!(MAGIC_SUBCLASS & CL_TANKER)) goto L_SignUp; goto L_Member; @@ -52,10 +54,11 @@ L_Member: mesn; mesq l("Hey there! Do you want to learn new skills for a very small teaching fee?"); select - rif(sk_intcost(CR_TRUST) && !getskilllv(CR_TRUST), l("Learn Last Standing Man")), - rif(sk_intcost(CR_AUTOGUARD) && sk_canlvup(CR_AUTOGUARD), l("Improve Guard")), - rif(sk_intcost(CR_DEFENDER) && sk_canlvup(CR_DEFENDER), l("Improve Arrow Shield")), - rif(sk_intcost(SM_RECOVERY) && sk_canlvup(SM_RECOVERY), l("Improve Standing HP Regen")), + rif(sk_intcost(CR_TRUST) && getskilllv(CR_TRUST) < degree_subclass()/2, l("Learn Last Standing Man")), + "","", + //rif(sk_intcost(CR_AUTOGUARD) && sk_canlvup(CR_AUTOGUARD), l("Improve Guard")), + //rif(sk_intcost(CR_DEFENDER) && sk_canlvup(CR_DEFENDER), l("Improve Arrow Shield")), + rif(sk_intcost(SM_RECOVERY) && !getskilllv(SM_RECOVERY), l("Learn Standing HP Regen")), l("Nothing at the moment."); mes ""; switch (@menu) { @@ -105,69 +108,32 @@ L_Member: sk_lvup(CR_DEFENDER); break; case 4: - // TODO: Requirem, quest, agree - sk_lvup(SM_RECOVERY); - break; - /* - case 1: mesn; mesq l("This useful skill will only require:"); - mesc l("@@/@@ @@", countitem(ManaPiouFeathers), (getskilllv(SM_BASH)+1)*15, getitemlink(ManaPiouFeathers)); - mesc l("@@/@@ @@", countitem(CaveSnakeSkin), (getskilllv(SM_BASH)+1)*4, getitemlink(CaveSnakeSkin)); - mesc l("@@/@@ @@", countitem(RubyPowder), (getskilllv(SM_BASH)+1)*2, getitemlink(RubyPowder)); - mesc l("@@/@@ @@", countitem(StrengthPotion), (getskilllv(SM_BASH)+1)*2, getitemlink(StrengthPotion)); + mesc l("@@/@@ @@", countitem(PiberriesInfusion), (getskilllv(SM_RECOVERY)+1)*10, getitemlink(PiberriesInfusion)); + mesc l("@@/@@ @@", countitem(BlackMambaEgg), (getskilllv(SM_RECOVERY)+1)*6, getitemlink(BlackMambaEgg)); + mesc l("@@/@@ @@", countitem(MoubooSteak), (getskilllv(SM_RECOVERY)+1)*4, getitemlink(MoubooSteak)); + mesc l("@@/@@ @@", countitem(TonoriDelight), (getskilllv(SM_RECOVERY)+1)*8, getitemlink(TonoriDelight)); next; if (askyesno() == ASK_YES) { if ( - countitem(ManaPiouFeathers) < (getskilllv(SM_BASH)+1)*15 || - countitem(CaveSnakeSkin) < (getskilllv(SM_BASH)+1)*4 || - countitem(RubyPowder) < (getskilllv(SM_BASH)+1)*2 || - countitem(StrengthPotion) < (getskilllv(SM_BASH)+1)*2) goto L_Missing; + countitem(PiberriesInfusion) < (getskilllv(SM_RECOVERY)+1)*10 || + countitem(BlackMambaEgg) < (getskilllv(SM_RECOVERY)+1)*6 || + countitem(MoubooSteak) < (getskilllv(SM_RECOVERY)+1)*4 || + countitem(TonoriDelight) < (getskilllv(SM_RECOVERY)+1)*8) goto L_Missing; - delitem PiberriesInfusion, (getskilllv(SM_BASH)+1)*15; - delitem BlackMambaEgg, (getskilllv(SM_BASH)+1)*4; - delitem MoubooSteak, (getskilllv(SM_BASH)+1)*2; - delitem IronIngot, (getskilllv(SM_BASH)+1)*2; + delitem PiberriesInfusion, (getskilllv(SM_RECOVERY)+1)*10; + delitem BlackMambaEgg, (getskilllv(SM_RECOVERY)+1)*6; + delitem MoubooSteak, (getskilllv(SM_RECOVERY)+1)*4; + delitem TonoriDelight, (getskilllv(SM_RECOVERY)+1)*8; - sk_lvup(SM_BASH); + sk_lvup(SM_RECOVERY); + mesc l("This skill can be further improved with Job Points"); next; } break; - case 2: - mesn; - mesq l("This useful skill will only require:"); - mesc l("@@/@@ @@", countitem(PiberriesInfusion), (getskilllv(AL_ANGELUS)+1)*10, getitemlink(PiberriesInfusion)); - mesc l("@@/@@ @@", countitem(BlackMambaEgg), (getskilllv(AL_ANGELUS)+1)*2, getitemlink(BlackMambaEgg)); - mesc l("@@/@@ @@", countitem(MoubooSteak), (getskilllv(AL_ANGELUS)+1)*4, getitemlink(MoubooSteak)); - mesc l("@@/@@ @@", countitem(IronIngot), (getskilllv(AL_ANGELUS)+1)*1, getitemlink(IronIngot)); - next; - if (askyesno() == ASK_YES) { - if ( - countitem(PiberriesInfusion) < (getskilllv(AL_ANGELUS)+1)*10 || - countitem(BlackMambaEgg) < (getskilllv(AL_ANGELUS)+1)*2 || - countitem(MoubooSteak) < (getskilllv(AL_ANGELUS)+1)*4 || - countitem(IronIngot) < (getskilllv(AL_ANGELUS)+1)*1) goto L_Missing; - - delitem PiberriesInfusion, (getskilllv(AL_ANGELUS)+1)*10; - delitem BlackMambaEgg, (getskilllv(AL_ANGELUS)+1)*2; - delitem MoubooSteak, (getskilllv(AL_ANGELUS)+1)*4; - delitem IronIngot, (getskilllv(AL_ANGELUS)+1)*1; - - sk_lvup(AL_ANGELUS); - - next; - } - break; - case 3: - // TODO: Requirem, quest, agree - sk_lvup(MER_INCAGI); - break; - case 4: - // TODO: Requirem, quest, agree - sk_lvup(PR_REDEMPTIO); - break; - */ + /* default: goto L_Close; } |