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authorjesusalva <cpntb1@ymail.com>2018-02-11 10:58:37 -0200
committerjesusalva <cpntb1@ymail.com>2018-02-11 10:58:37 -0200
commit9677b347166b5b197c5f7826e08bddbfec27d89c (patch)
tree0a4d59d5eaec9eccf62b8108d1fedee21af7095e
parent30c4a6c9efe36f4b534ef6e09285ba3f863efd84 (diff)
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Remove lots of old scripts on Gado, Juliet, Elmo and Nard.
I do not want them. Juliet is not deputy, Elmo is. Gado is not evil here. These quests also would need a major rewrite, so clean codebase a little.
-rw-r--r--npc/002-1/chefgado.txt188
-rw-r--r--npc/002-3/juliet.txt113
-rw-r--r--npc/002-4/elmo.txt2
-rw-r--r--npc/002-4/nard.txt148
4 files changed, 15 insertions, 436 deletions
diff --git a/npc/002-1/chefgado.txt b/npc/002-1/chefgado.txt
index dd98a91de..ad600782d 100644
--- a/npc/002-1/chefgado.txt
+++ b/npc/002-1/chefgado.txt
@@ -2,30 +2,17 @@
// Authors:
// Hal9000
// Qwerty Dragon
+// Jesusalva
// Description:
// La Johanne Chef.
+// The cook may need help with something.
// Variable:
// ShipQuests_ChefGado
// ShipQuests_Nard
-// Values:
-// 0 Default, no quest given.
-// 1 Quest accepted.
-// 2 Ingredients collected, ready to poison Julia.
-// 3 Julia poisoned.
-// 4 Quest complete. Chef Gago wins.
-// 5 Quest complete. Julia wins (poison dish returned).
-// 6 Quest complete. Julia wins.
002-1,27,28,0 script Chef Gado NPC_CHEF_GADO,{
.@q = getq(ShipQuests_ChefGado);
.@n = getq(ShipQuests_Nard);
- if (.@q == 1) goto L_QuestAccepted;
- if (.@q == 2) goto L_PoisonAccepted;
- if (.@q == 3) goto L_PoisonJulia;
- if (.@q == 4) goto L_QuestComplete;
- if (.@q == 5 && countitem(PoisonedDish) > 0) goto L_Aborting;
- if (.@q > 4) goto L_QuestAborted;
- if (.@n == 3) goto L_QuestStart;
mesn;
.@r = rand(3);
@@ -35,177 +22,6 @@
close;
-L_QuestStart:
- mesn;
- mesq l("So it seems I have another stomach to fill. Those bastards have no respect for who feeds them every damn day!");
- next;
-
- menu
- l("How rude! What is the reason behind your malice?"), L_Rude,
- l("I swear, I do not eat so much."), -;
-
- mes "";
- mesn;
- mesq l("Yeah, yeah, of course you don't...");
-
- close;
-
-L_Rude:
- mes "";
- mesn;
- mesq l("UAHAHAHAAH! I am the cook of that bunch of donkeys, and I can be rude with everyone from this bossy captain to that harpy-lady!");
- next;
-
- select
- l("Harpy-lady?");
-
- mes "";
- mesn;
- mesq l("I am sure you know her. Nice dress, large smile and a constant flux of orders and rules. Julia they call her!");
- next;
- mesq l("You have to know that there was a time during which I was the unopposed lieutenant of this crew. Then one day one of those damn sailors brought that 'nice' lady here.");
- next;
- mesq l("I will not tell you all the details, but after a month, she was ruling the ship and I was sent down here, cooking for those traitors!");
- next;
- mesq l("But I swear that one day... Oh... My tasty revenge! Hhm, actually I wonder if... Maybe...");
- next;
-
- select
- l("M... Maybe?");
-
- mes "";
- mesn;
- mesq lg("Well, eh-heh... Welcome aboard, cutie!", "Well, eh-heh... Welcome aboard, son!");
- next;
- mesq l("I just realized I am lacking some common things, and one key ingredient, to prepare a... A special recipe.");
- next;
- mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(PiouLegs), getitemlink(HalfCroconut), getitemlink(Aquada));
- next;
- mesq l("... and 1 @@.", getitemlink(SeaDrops));
- next;
-
- menu
- l("Sea water?! I will not help you with your evil plan!"), L_Quit,
- l("Sure, why not?"), -;
-
- setq ShipQuests_ChefGado, 1;
- mes "";
- mesn;
- mesq lg("Well done! Collect all the ingredients and then come back here. You will be rewarded once I am satisfied that they understand who rules this ship!");
- next;
- mesq l("Before you go, let me tell you how to get @@s, because you don't look very smart.", getitemlink(HalfCroconut));
-
- goto L_OpenCroconut;
-
-L_QuestAccepted:
- mesn;
- mesq l("Have you collected all the ingredients for my recipe? The special one too?");
- next;
-
- menu
- rif(countitem(PiouLegs) > 1 && countitem(HalfCroconut) > 1 && countitem(Aquada) > 0 && countitem(SeaDrops) > 0, l("All your... Fresh ingredients are ready to be cooked.")), L_GotAll,
- l("What are your needs?"), L_Need,
- l("Where can I find a half croconut?"), L_OpenCroconut,
- l("Not yet. I will be back soon."), L_Quit;
-
-L_OpenCroconut:
- mes "";
- mesn;
- mesq lg("Take a @@ and try opening it using something like a sharp knife. I doubt you'll succeed, you're being so weak in everything.",
- "Take a @@ and try opening it using something like a sharp knife. I doubt you'll succeed, you're being so weak in everything.", getitemlink(Croconut));
- next;
- mesq l("Now move!");
-
- close;
-
-L_GotAll:
- mes "";
-
- inventoryplace PoisonedDish, 1;
-
- delitem PiouLegs, 2;
- delitem HalfCroconut, 1;
- delitem Aquada, 1;
- delitem SeaDrops, 1;
-
- mesn;
- mesq l("Let me see... Crispy legs, disgusting liquids... Let's start!");
- next;
- mesq l("Water, salt, spicy herbs and meat stuffed with my special surprise!");
- next;
- mesq l("Done. Here, take it! Now, here is the plan. Go talk to her and offer our beautiful lady a bite of her arrogance!");
-
- setq ShipQuests_ChefGado, 2;
- getitem PoisonedDish, 1;
- close;
-
-L_Need:
- mes "";
- mesn;
- mesq l("Shhht, don't say it that loud...");
- next;
- mesq l("I only need 2 @@, 2 @@s, 1 @@...", getitemlink(PiouLegs), getitemlink(HalfCroconut), getitemlink(Aquada));
- next;
- mesq l("... and 1 @@.", getitemlink(SeaDrops));
-
- close;
-
-L_PoisonAccepted:
- mesn;
- mesq l("Fool! Just come back here when you'll be done with our little... 'Secret mission'.");
-
- close;
-
-L_PoisonJulia:
- mesn;
- mesq l("The usurper has been punished! This is a great day! Take this reward as a prize for your loyalty to the old commander!");
-
- setq ShipQuests_ChefGado, 4;
- Zeny = Zeny + 200;
- message strcharinfo(0), l("You receive @@ E!", 200);
- inventoryplace Bread, 1;
- getitem Bread, 1;
- getexp 15, 0;
-
- close;
-
-L_QuestComplete:
- mesn;
- mesq l("Oh, it's you. I think it's better we do not talk for a while. They suspect something.");
-
- close;
-
-L_Aborting:
- mesn;
- mesq l("Wait, why do you still have the dish with you?!");
- next;
-
- select
- l("I informed Julia about your monstrous plan.");
-
- mes "";
- mesn;
- mesq l("Are you mad?!");
- next;
- mesq lg("Give me back this dish, you dirty liar!");
-
- if (countitem(PoisonedDish) > 0) delitem PoisonedDish, 1;
-
- next;
- mesq l("You're like the rest of this filthy crew, I can't trust you!");
-
- close;
-
-L_QuestAborted:
- mesn;
- mesq lg("You're like the rest of this filthy crew. Your name is now on the traitors list!");
-
- close;
-
-L_Quit:
- closedialog;
- close;
-
OnInit:
.sex = G_MALE;
.distance = 2;
diff --git a/npc/002-3/juliet.txt b/npc/002-3/juliet.txt
index 24b6a0e21..c773f8755 100644
--- a/npc/002-3/juliet.txt
+++ b/npc/002-3/juliet.txt
@@ -1,3 +1,4 @@
+// TMW2 scripts.
// Evol scripts.
// Authors:
// 4144
@@ -6,33 +7,14 @@
// Jesusalva
// Description:
// Allows to change language and talks about what happened to him.
-// Modified by Jesusalva for TMW2
-// 2 Bits Array:
-// ShipQuests
+// Modified by Jesusalva for TMW2. She is the nurse and also does other minor tasks.
// Variables:
// 0 ShipQuests_Julia
-// 1 ShipQuests_ChefGado
-// 2 ShipQuests_Nard
// Values:
// Julia:
// 10 Default, no quest given.
// 01 Need to see Julia.
// 02 Has been registered by Julia.
-// Gado:
-// 10 Default, no quest given.
-// 11 Quest accepted.
-// 12 Ingredients collected, ready to poison Julia.
-// 13 Julia poisoned.
-// 14 Quest complete. Chef Gago wins.
-// 15 Quest complete. Julia wins (poison dish returned).
-// 16 Quest complete. Julia wins.
-// Nard:
-// 20 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
-// 21 Nard spoke and gave access to the outdoor of the ship.
-// 22 Completed the Gugli quest.
-// 23 ChefGado Quest accepted.
-// 24 ChefGado Quest completed and "Introduction" chapter finalized.
-// 25 Reward taken from the box.
002-3,27,24,0 script Juliet#TMW2 NPC_JULIA,2,10,{
@@ -43,17 +25,6 @@
closedialog;
}
- function poisonJulia {
- mes "";
- mesn;
- mesq l("Seems yummy! Let me taste it!");
- next;
- mesq l("Hmmm, hm... *cough*, *cough*, *burp*, *cough*. What... What is that?!... *cough*, *burp*... Damn Gado... *cough*");
- if (countitem(PoisonedDish) > 0) delitem PoisonedDish, 1;
- setq ShipQuests_ChefGado, 3;
- close;
- }
-
function gotoSleep {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You already did enough for us, follow Nard's advice and get some rest."),
@@ -63,68 +34,7 @@
return;
}
- function heardRumors {
- mes "";
- mesn;
- mesq l("You shouldn't believe every tale drunken sailors tell you.");
- next;
-
- select
- l("Let's say the person who told me about that is well respected on this ship and never drunk.");
-
- mes "";
- mesn;
- mesq l("Hahaha! All sailors aboard this ship are always drunk... Well... Except... Wait, what?! Nard told you?!");
- next;
- mesq l("Doesn't he like the way I'm taking care of his ship? Everything is clean and tidy with me, rightful lieutenant of La Johanne.");
- next;
- mesq l("I give tasks to every single sailor, all day long. That should make him happy!");
- next;
-
- select
- l("Well... I don't think it is the best way to rule a ship. Think about it."),
- l("In fact, everything seems to work perfectly under your guidance. Nard has made the right choice.");
-
- if (@menu == 1)
- {
- closedialog;
- end;
- }
-
- mes "";
- mesn;
- mesq l("I'm glad you're on my side.");
- next;
- mesq l("Take this money as a reward for your nice words.");
-
- setq ShipQuests_ChefGado, 6;
- Zeny += 100;
- message strcharinfo(0), l("You receive @@ GP!", 100);
- getexp 8, 0;
- close;
- }
-
- function gotRegrets {
- mes "";
- mesn;
- mesq l("Why? And who should you bring it back to?");
- next;
- select
- l("Ehm... He was really upset because of some past stories.");
-
- mes "";
- mesn;
- mesq l("Gado! That coward lives in the past, I will ask Nard to punish him, again!");
- next;
- mesq l("Take this money for your wise choice. But do not try it again. The open sea has been merciful with you once... Do not further tempt the fates!");
-
- setq ShipQuests_ChefGado, 5;
- Zeny += 200;
- message strcharinfo(0), l("You receive @@ GP!", 200);
- getexp 15, 0;
- close;
- }
function basicSkill {
mes "";
@@ -234,15 +144,11 @@
function mainMenu {
do
{
- .@q2 = getq(ShipQuests_ChefGado);
.@q3 = getq(ShipQuests_Nard);
.@q4 = getq(General_Narrator);
selectd
rif(.@q3 == 5 && .@q4 < 1, l("What can I do now?")),
- rif(.@q3 == 3 && .@q2 == 0, l("I heard rumors about some old hostilities between you and Gado. Are they true?")),
- rif(.@q2 == 2 && countitem(PoisonedDish), l("Well... No wait, I have something for you but you shouldn't eat it... I'm taking it back to the kitchen.")),
- rif(.@q2 == 2 && countitem(PoisonedDish), l("I have brought you a tasty present for your delicate mouth.")),
rif(getskilllv(NV_BASIC) < 6, l("Something is wrong with me, I can't smile nor sit.")),
lg("I made a mistake, I would like to change my language."),
l("Could you explain to me where I am?"),
@@ -253,15 +159,12 @@
switch (@menu)
{
case 1: gotoSleep; break;
- case 2: heardRumors; break;
- case 3: gotRegrets; break;
- case 4: poisonJulia; break;
- case 5: basicSkill; break;
- case 6: chooseLang .@s$; break;
- case 7: whereAmI; break;
- case 8: whatHappened; break;
- case 9: readRules; break;
- case 10: closedialog; end;
+ case 2: basicSkill; break;
+ case 3: chooseLang .@s$; break;
+ case 4: whereAmI; break;
+ case 5: whatHappened; break;
+ case 6: readRules; break;
+ case 7: closedialog; end;
}
} while (1);
}
diff --git a/npc/002-4/elmo.txt b/npc/002-4/elmo.txt
index 06f1f5ddd..2b03b9ad8 100644
--- a/npc/002-4/elmo.txt
+++ b/npc/002-4/elmo.txt
@@ -2,7 +2,7 @@
// Authors:
// Jesusalva
// Description:
-// Elmo's second dialog.
+// Elmo's second dialog. He is Nard's deputy and second-in-command.
// Elmo was created in Evol by Qwerty Dragon and Reid
002-4,27,27,0 script Elmo NPC_ELMO,{
diff --git a/npc/002-4/nard.txt b/npc/002-4/nard.txt
index 08fe8357c..98cf5afcf 100644
--- a/npc/002-4/nard.txt
+++ b/npc/002-4/nard.txt
@@ -1,46 +1,20 @@
-// Evol scripts.
+// TMW2 scripts.
// Authors:
// Qwerty Dragon
// Reid
+// Jesusalva
// Description:
// Captain Nard dialogs.
// Nard is a fair merchant ship's captain.
-// This quest is meant to teach the player how to use a weapon.
-// 4 bits array:
-// ShipQuests
-// Variable:
-// 0 ShipQuests_Nard
-// 1 ShipQuests_Gugli
-// 2 ShipQuests_ChefGado
-// Values:
-// 00 Introduction of the boxes and Nard. This is displayed when the player never spoke to Nard or his box.
-// 01 Nard spoke and gave access to the outdoor of the ship.
-// 02 Completed the Gugli quest.
-// 03 ChefGado Quest accepted.
-// 04 ChefGado Quest completed and "Introduction" chapter finalized.
-// 05 Reward taken from the box.
-// 06 Intro finished
-// 10 Never talked with Gugli.
-// 11 Gugli gives you the task.
-// 12 Gave all of the boxes to Gugli.
+// Original Nard's from Evol by Qwerty Dragon and Reid
002-4,25,26,0 script Nard NPC_NARD,{
- .@nard = getq(ShipQuests_Nard);
- .@gugli = getq(ShipQuests_Gugli);
- .@gado = getq(ShipQuests_ChefGado);
+ .@nard = getq(ShipQuests_Nard); // TODO
.@narrator = getq(General_Narrator);
.@price=2000;
L_Checker:
if (getq(CandorQuest_Barrel) == 4 && getq(CandorQuest_HAS) == 3) .@price-=500; // Check Elmo's script. You can do quests later... FOR NOW.
- if (.@gado > 3 && .@nard == 3) goto L_ChefQuestComplete;
- if (.@nard == 2) goto L_ChefQuestStart;
- if (.@nard == 3) goto L_ChefQuestGiven;
- if (.@nard == 4) goto L_Reward;
- if (.@nard > 5) goto L_GoBackArtis;
- if (.@nard > 4) goto L_Already;
- if (.@gugli == 2) goto L_Done;
- if (.@nard == 1) goto L_NotYet;
if (.@narrator == 1) goto L_Travel;
if (LOCATION$ != "") goto L_NotYet;
@@ -82,10 +56,6 @@ L_MenuQuest:
l("Wait, you never came here before?"), L_CandorIsland;
mes "";
- //mesn;
- //mesq l("Oh! I like that sort of answer!");
- //next;
- //mesq lg("We need manpower on the island... Oh forgive me, women are also welcome, of course.", "We need manpower on the island.");
mesn;
mesq l("Ship travels are not free. See if you can gather some money, and I'll bring you to Tulimshar!");
next;
@@ -206,116 +176,6 @@ L_TTulim:
mesq l("I was planning to go there soon, anyway. All aboard!");
close;
-
-// Deprecated, will be removed later
-L_Done:
- mesn;
- mesq l("Hi @@.", strcharinfo(0));
- next;
- mesq l("Elmo and Gugli told me that you did all of the tasks outside, congrats!");
-
- setq ShipQuests_Nard, 2;
- next;
- goto L_ChefQuestRedir;
-
-L_ChefQuestStart:
- mesn;
- mesq lg("Elmo told me you are now considered family and are numbered among us in our activities on the island. I do so very much appreciate the efforts you did down there.");
- next;
-
-L_ChefQuestRedir:
- mesq l("Unfortunately, we still need help from you. This time it will be a delicate task, here onboard.");
- next;
- mesq l("Elmo brought reports to me about some frictions between my old and new lieutenants. You probably already met Juliet and Chef Gado.");
- next;
- mesq l("They are each valued individuals and I need them both. In the past, I probably made my share of mistakes. I regret good management is so difficult. I was wondering if you could investigate and... Sort out this situation.");
- next;
-
- select
- l("Of the two of them, who has 'good' on their side?");
-
- mes "";
- mesq l("I do not want to go pointing my finger at someone. I want to be honorable and fair, and I sense the same quality in you, so I put my trust in you. I am sure you will be able to judge and solve this troubling situation.");
-
- setq ShipQuests_Nard, 3;
-
- close;
-
-L_ChefQuestGiven:
- mesn;
- mesq l("It seems you still have some work to do.");
-
- close;
-
-L_ChefQuestComplete:
- mesn;
- mesq l("Congratulations!");
- next;
- mesq l("You are now officially part of my crew! Thanks again for your help.");
- next;
- mesq l("Take your reward from the box next to my desk!");
- next;
-
- select
- l("I will take it! Thank you captain!");
-
- setq ShipQuests_Nard, 4;
- getexp 50, 0;
-
-// Need to add a skill for the crew at this line.
- mes "";
-
-L_Already:
- speech
- l("I recommend you to take a nap on the inferior level, we will soon leave this place.");
-
- close;
-
-L_GoBackArtis:
- checkclientversion;
- speech S_LAST_NEXT,
- l("Enough of this island?"),
- l("Where would you like to go now?");
- switch (select(l("Let's go to Artis."),
- l("Tell me, where are we right now?"),
- l("I would like to stay here a bit more.")))
- {
- case 1:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Let's set sail then!");
-
- savepoint "001-2-22", 50, 38;
- if (!getmapxy(.@map$, .@x, .@y, 0))
- {
- warp "001-2-24", .@x, .@y;
- }
- else
- {
- warp "001-2-24", 22, 27;
- }
-
- closedialog;
- close;
-
- case 2:
- closedialog;
- npctalk3 l("This is Drasil Island, I named it after an ancient mythical tree.");
- close;
-
- case 3:
- speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
- l("Ok I stay here with my paperwork if you need my help.");
-
- closedialog;
- close;
- }
-
-L_Reward:
- mesn;
- mesq l("You may already claim your reward.");
-
- close;
-
OnInit:
.sex = G_MALE;
.distance = 5;