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authorJesusaves <cpntb1@ymail.com>2018-07-07 19:31:24 -0300
committerJesusaves <cpntb1@ymail.com>2018-07-07 19:31:24 -0300
commit842005f9c17ef2cdcb4ff132492d0ae7b3230a87 (patch)
tree36f13d45a196dfeeebb11613411e021a3ef5fa45
parente1b06e23d29a4f2b10f6e8da21503998f92e9759 (diff)
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[skip ci] Don't spawn two Yeti Kings, no matter whatever happens...
-rw-r--r--npc/001-7/celestia_bossfight.txt2
1 files changed, 2 insertions, 0 deletions
diff --git a/npc/001-7/celestia_bossfight.txt b/npc/001-7/celestia_bossfight.txt
index 1f2f1a06e..a357bf9c4 100644
--- a/npc/001-7/celestia_bossfight.txt
+++ b/npc/001-7/celestia_bossfight.txt
@@ -99,6 +99,8 @@ L_Survivor:
next;
mesn col(l("The Yeti King"), 3);
mesq l("I give you five minutes to defeat me. Witness my wrath!");
+ if (mobcount(.map$, "#YetiKing::OnVictory"))
+ close;
setnpcdisplay .name$, NPC_NO_SPRITE;
npctalk l("*Roaaaaaar!*");
monster .map$, .x, .y, strmobinfo(1, YetiKing), YetiKing, 1, "#YetiKing::OnVictory";