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authorJesusaves <cpntb1@ymail.com>2022-06-04 01:35:54 -0300
committerJesusaves <cpntb1@ymail.com>2022-06-04 01:35:54 -0300
commit3650b0b6c021f12922b2ba1624b971a5984c51f1 (patch)
tree4852532a9e8873616f83fa67850fac8867cdd09d
parentcae71519b41e5ae1cb02bcd6e238a3c93b44365b (diff)
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Add a couple Treasure Chests to 032-2 (Past Tulimshar)
-rw-r--r--npc/032-2/_import.txt1
-rw-r--r--npc/032-2/episode.txt62
2 files changed, 63 insertions, 0 deletions
diff --git a/npc/032-2/_import.txt b/npc/032-2/_import.txt
index 6d9809f32..ac4567da5 100644
--- a/npc/032-2/_import.txt
+++ b/npc/032-2/_import.txt
@@ -2,3 +2,4 @@
// This file is generated automatically. All manually added changes will be removed when running the Converter.
"npc/032-2/_mobs.txt",
"npc/032-2/_warps.txt",
+"npc/032-2/episode.txt",
diff --git a/npc/032-2/episode.txt b/npc/032-2/episode.txt
new file mode 100644
index 000000000..b27f87c18
--- /dev/null
+++ b/npc/032-2/episode.txt
@@ -0,0 +1,62 @@
+// TMW2 scripts.
+// (Random) Treasure Chest
+// Authored by Jesusalva with code parts from Evol, see 007-1/treasure
+// Regenerates every 6 hours
+032-2,0,0,0 script #chest_03220 NPC_CHEST,{
+
+ if (!.busy && !.empty) {
+ TreasureBox(75); // 0.75% better treasure find rate
+
+ specialeffect(.dir == 0 ? 24 : 25, AREA, getnpcid()); // closed ? opening : closing
+ .dir = .dir == 0 ? 2 : 6; // closed ? opening : closing
+ .busy = true; // lock until available again
+ initnpctimer;
+ } else if (!.busy) {
+ mesc l("Someone looted this treasure box already...");
+ } else {
+ end;
+ }
+ close;
+
+OnTimer160:
+ .dir = .dir == 6 ? 0 : 4; // closing ? closed : open
+ end;
+
+OnTimer500:
+ .busy = false; // unlock
+ if (.dir == 0 || .dir == 4)
+ stopnpctimer; // stop here if the chest is closed
+ end;
+
+OnInit:
+ .busy = false;
+ .distance = 2;
+ .empty = false;
+
+OnClock0156:
+OnClock0756:
+OnClock1356:
+OnClock1956:
+ // Try to warp randomly to a walkable spot, up to 20 attempts
+ // Otherwise, it'll stay where it already is (but will close and refill).
+ .@e=0; .@x=0; .@y=0;
+ while (!checkcell(.map$, .@x, .@y, cell_chkpass))
+ {
+ if (.@e == 20) {
+ .@x=.x;
+ .@y=.y;
+ break;
+ }
+ // Remember the +20 -20 margin adjustment
+ .@x = rand2(20, 180);
+ .@y = rand2(20, 180);
+ ++.@e;
+ }
+ .busy=false;
+ .empty=false;
+ movenpc .name$, .@x, .@y, 0;
+ end;
+}
+
+032-2,0,0,0 duplicate(#chest_03220) #chest_03221 NPC_CHEST
+