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author | Jesusaves <cpntb1@ymail.com> | 2018-08-28 10:52:33 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2018-08-28 10:52:33 -0300 |
commit | 0d91e644e3942fe2419c4fb4f276b5dd8ffa7c0b (patch) | |
tree | d5f0e7d4c80e4f4fb88e95262b7970ed2536d5bd | |
parent | fc8bc03cedf63cdfa3b0e796e2b821b7821e9c38 (diff) | |
download | serverdata-0d91e644e3942fe2419c4fb4f276b5dd8ffa7c0b.tar.gz serverdata-0d91e644e3942fe2419c4fb4f276b5dd8ffa7c0b.tar.bz2 serverdata-0d91e644e3942fe2419c4fb4f276b5dd8ffa7c0b.tar.xz serverdata-0d91e644e3942fe2419c4fb4f276b5dd8ffa7c0b.zip |
Priest Sketch
-rw-r--r-- | npc/003-0/_import.txt | 1 | ||||
-rw-r--r-- | npc/003-0/priest.txt | 255 |
2 files changed, 256 insertions, 0 deletions
diff --git a/npc/003-0/_import.txt b/npc/003-0/_import.txt index 29256964f..415c1919f 100644 --- a/npc/003-0/_import.txt +++ b/npc/003-0/_import.txt @@ -5,6 +5,7 @@ "npc/003-0/berserk.txt", "npc/003-0/mages.txt", "npc/003-0/paladin.txt", +"npc/003-0/priest.txt", "npc/003-0/sage.txt", "npc/003-0/tanker.txt", "npc/003-0/warriors.txt", diff --git a/npc/003-0/priest.txt b/npc/003-0/priest.txt new file mode 100644 index 000000000..ffa4ce754 --- /dev/null +++ b/npc/003-0/priest.txt @@ -0,0 +1,255 @@ +// TMW2 scripts. +// Authors: +// Jesusalva +// Description: +// Leader of the PRIEST class + +003-0,58,30,0 script Priest Master NPC_PLAYER,{ + /* + if (!is_staff()) + goto L_Close; + */ + if (!(MAGIC_SUBCLASS & CL_PRIEST)) + goto L_SignUp; + goto L_Member; + +// Sign Up +L_SignUp: + // Not allowed if subclass filled or not from main class + if (total_subclass() >= max_subclass() || getskilllv(WIZARD_MAGE) < 2) + goto L_Close; + mesn; + mesq l("Hey there! Do you want to join the Priest Class?"); + mesc l("Warning: If you join a subclass, you can't leave it later!"), 1; + next; + if (askyesno() != ASK_YES) + close; + // TODO: Requeriment for signing up to a subclass? Or is the tier + skill quest hard enough? + MAGIC_SUBCLASS=MAGIC_SUBCLASS|CL_PRIEST; + mesn; + mesq l("Welcome to the Priest guild!"); + close; + +// Close +L_Close: + goodbye; + closedialog; + close; + +L_Missing: + mesn; + mesq l("Hey hey! You don't have that stuff, CAN'T YOU READ?!"); + percentheal 0, -10; + next; + goto L_Member; + +// Membership area +// Priest +// AL_HOLYLIGHT (standard holy magic attack - 125% of MATK) +// MG_SRECOVERY (small increase to SP Recovery while idle each 10 sec.) +// ALL_RESURRECTION (Revive at 10% HP. May insta-kill undead. Max Level 3~4) +// PR_ASPERSIO (Change anyone weapon to holy for 60s. Or 40 defense-disregard holy dmg to undead/evil) +// TF_DETOXIFY (cancels poison. 40% MP.) + +L_Member: + mesn; + mesq l("Hey there! Do you want to learn new skills for a very small teaching fee?"); + select + rif(sk_intcost(AL_HOLYLIGHT) && !getskilllv(AL_HOLYLIGHT), l("Learn Holy Light")), + rif(sk_intcost(TF_DETOXIFY) && !getskilllv(TF_DETOXIFY), l("Learn Detoxify")), + rif(sk_intcost(ALL_RESURRECTION) && getskilllv(ALL_RESURRECTION) < (1+degree_subclass()/2), l("Learn Ressurection")), + rif(sk_intcost(MG_SRECOVERY) && sk_canlvup(MG_SRECOVERY), l("Improve Mana Recovery")), + rif(sk_intcost(PR_ASPERSIO) && sk_canlvup(PR_ASPERSIO), l("Improve Blessed Weapon")), + l("Leave Subclass"), + l("Nothing at the moment."); + mes ""; + switch (@menu) { + case 1: + mesc l("[Holy Light]"); + mesc l("The basic magic attack from a Priest. No effect against Holy Monsters."); + mes ""; + mesn; + mesq l("This useful skill will only require:"); + mesc l("@@/@@ @@", countitem(Tentacle), (getskilllv(AL_HOLYLIGHT)+1)*10, getitemlink(Tentacle)); + mesc l("@@/@@ @@", countitem(MushroomSpores), (getskilllv(AL_HOLYLIGHT)+1)*5, getitemlink(MushroomSpores)); + mesc l("@@/@@ @@", countitem(WolvernTooth), (getskilllv(AL_HOLYLIGHT)+1)*3, getitemlink(WolvernTooth)); + mesc l("@@/@@ @@", countitem(RedScorpionClaw), (getskilllv(AL_HOLYLIGHT)+1)*1, getitemlink(RedScorpionClaw)); + next; + if (askyesno() == ASK_YES) { + if ( + countitem(Tentacle) < (getskilllv(AL_HOLYLIGHT)+1)*10 || + countitem(MushroomSpores) < (getskilllv(AL_HOLYLIGHT)+1)*5 || + countitem(WolvernTooth) < (getskilllv(AL_HOLYLIGHT)+1)*3 || + countitem(RedScorpionClaw) < (getskilllv(AL_HOLYLIGHT)+1)*1) goto L_Missing; + + delitem Tentacle, (getskilllv(AL_HOLYLIGHT)+1)*10; + delitem MushroomSpores, (getskilllv(AL_HOLYLIGHT)+1)*5; + delitem WolvernTooth, (getskilllv(AL_HOLYLIGHT)+1)*3; + delitem RedScorpionClaw, (getskilllv(AL_HOLYLIGHT)+1)*1; + + sk_lvup(AL_HOLYLIGHT); + + next; + } + break; + case 2: + mesc l("[Detoxify]"); + mesc l("Cancels Poison. Antidotes are hard to come by, anyway."); + mes ""; + mesn; + mesq l("This useful skill will only require:"); + mesc l("@@/@@ @@", countitem(Acorn), (getskilllv(TF_DETOXIFY)+1)*70, getitemlink(Acorn)); + mesc l("@@/@@ @@", countitem(Root), (getskilllv(TF_DETOXIFY)+1)*10, getitemlink(Root)); + mesc l("@@/@@ @@", countitem(FrozenYetiTear),(getskilllv(TF_DETOXIFY)+1)*2, getitemlink(FrozenYetiTear)); + mesc l("@@/@@ @@", countitem(FluoPowder), (getskilllv(TF_DETOXIFY)+1)*1, getitemlink(FluoPowder)); + next; + if (askyesno() == ASK_YES) { + if ( + countitem(Acorn) < (getskilllv(TF_DETOXIFY)+1)*70 || + countitem(Root) < (getskilllv(TF_DETOXIFY)+1)*10 || + countitem(FrozenYetiTear) < (getskilllv(TF_DETOXIFY)+1)*2 || + countitem(FluoPowder) < (getskilllv(TF_DETOXIFY)+1)*1) goto L_Missing; + + delitem Acorn, (getskilllv(TF_DETOXIFY)+1)*70; + delitem Root, (getskilllv(TF_DETOXIFY)+1)*10; + delitem FrozenYetiTear, (getskilllv(TF_DETOXIFY)+1)*2; + delitem FluoPowder, (getskilllv(TF_DETOXIFY)+1)*1; + + sk_lvup(TF_DETOXIFY); + + next; + } + break; + case 3: + mesc l("[Ressurection]"); + mesc l("Raise fallen party members so they can keep fighting."); + mes ""; + mesn; + mesq l("This useful skill will only require:"); + mesc l("@@/@@ @@", countitem(Acorn), (getskilllv(ALL_RESURRECTION)+1)*60, getitemlink(Acorn)); + mesc l("@@/@@ @@", countitem(Bread), (getskilllv(ALL_RESURRECTION)+1)*30, getitemlink(Bread)); + mesc l("@@/@@ @@", countitem(SmallMushroom), (getskilllv(ALL_RESURRECTION)+1)*20, getitemlink(SmallMushroom)); + mesc l("@@/@@ @@", countitem(PinkBlobime), (getskilllv(ALL_RESURRECTION)+1)*20, getitemlink(PinkBlobime)); + mesc l("@@/@@ @@", countitem(RedApple), (getskilllv(ALL_RESURRECTION)+1)*15, getitemlink(RedApple)); + next; + if (askyesno() == ASK_YES) { + if ( + countitem(Acorn) < (getskilllv(ALL_RESURRECTION)+1)*60 || + countitem(Bread) < (getskilllv(ALL_RESURRECTION)+1)*30 || + countitem(SmallMushroom) < (getskilllv(ALL_RESURRECTION)+1)*20 || + countitem(PinkBlobime) < (getskilllv(ALL_RESURRECTION)+1)*20 || + countitem(RedApple) < (getskilllv(ALL_RESURRECTION)+1)*15) goto L_Missing; + + delitem Acorn, (getskilllv(ALL_RESURRECTION)+1)*60; + delitem Bread, (getskilllv(ALL_RESURRECTION)+1)*30; + delitem SmallMushroom, (getskilllv(ALL_RESURRECTION)+1)*20; + delitem PinkBlobime, (getskilllv(ALL_RESURRECTION)+1)*20; + delitem RedApple, (getskilllv(ALL_RESURRECTION)+1)*15; + + sk_lvup(ALL_RESURRECTION); + + next; + } + break; + case 4: + mesc l("[MP Regen]"); + mesc l("Heals more mana while standing."); + mes ""; + mesn; + mesq l("This useful skill will only require:"); + mesc l("@@/@@ @@", countitem(Acorn), (getskilllv(MG_SRECOVERY)+1)*70, getitemlink(Acorn)); + mesc l("@@/@@ @@", countitem(Root), (getskilllv(MG_SRECOVERY)+1)*10, getitemlink(Root)); + mesc l("@@/@@ @@", countitem(FrozenYetiTear),(getskilllv(MG_SRECOVERY)+1)*2, getitemlink(FrozenYetiTear)); + mesc l("@@/@@ @@", countitem(FluoPowder), (getskilllv(MG_SRECOVERY)+1)*1, getitemlink(FluoPowder)); + next; + if (askyesno() == ASK_YES) { + if ( + countitem(Acorn) < (getskilllv(MG_SRECOVERY)+1)*70 || + countitem(Root) < (getskilllv(MG_SRECOVERY)+1)*10 || + countitem(FrozenYetiTear) < (getskilllv(MG_SRECOVERY)+1)*2 || + countitem(FluoPowder) < (getskilllv(MG_SRECOVERY)+1)*1) goto L_Missing; + + delitem Acorn, (getskilllv(MG_SRECOVERY)+1)*70; + delitem Root, (getskilllv(MG_SRECOVERY)+1)*10; + delitem FrozenYetiTear, (getskilllv(MG_SRECOVERY)+1)*2; + delitem FluoPowder, (getskilllv(MG_SRECOVERY)+1)*1; + + sk_lvup(MG_SRECOVERY); + + next; + } + break; + case 5: + mesc l("[Bless Weapon]"); + mesc l("Changes anyone's weapon to Holy elemental. Causes small damage when used on offensive."); + mes ""; + mesn; + mesq l("This useful skill will only require:"); + mesc l("@@/@@ @@", countitem(Acorn), (getskilllv(PR_ASPERSIO)+1)*70, getitemlink(Acorn)); + mesc l("@@/@@ @@", countitem(Root), (getskilllv(PR_ASPERSIO)+1)*10, getitemlink(Root)); + mesc l("@@/@@ @@", countitem(FrozenYetiTear),(getskilllv(PR_ASPERSIO)+1)*2, getitemlink(FrozenYetiTear)); + mesc l("@@/@@ @@", countitem(FluoPowder), (getskilllv(PR_ASPERSIO)+1)*1, getitemlink(FluoPowder)); + next; + if (askyesno() == ASK_YES) { + if ( + countitem(Acorn) < (getskilllv(PR_ASPERSIO)+1)*70 || + countitem(Root) < (getskilllv(PR_ASPERSIO)+1)*10 || + countitem(FrozenYetiTear) < (getskilllv(PR_ASPERSIO)+1)*2 || + countitem(FluoPowder) < (getskilllv(PR_ASPERSIO)+1)*1) goto L_Missing; + + delitem Acorn, (getskilllv(PR_ASPERSIO)+1)*70; + delitem Root, (getskilllv(PR_ASPERSIO)+1)*10; + delitem FrozenYetiTear, (getskilllv(PR_ASPERSIO)+1)*2; + delitem FluoPowder, (getskilllv(PR_ASPERSIO)+1)*1; + + sk_lvup(PR_ASPERSIO); + + next; + } + break; + case 6: + // All skills related may include the basic class skills if they're related. + mesc l("WARNING: If you leave the subclass, you'll lose all skills related to it!"), 1; + mesc l("This cannot be undone. Are you sure?"), 1; + mes ""; + if (askyesno() == ASK_YES) { + mes ""; + if (validatepin()) { + skill AL_HOLYLIGHT, 0, 0; + skill TF_DETOXIFY, 0, 0; + skill ALL_RESURRECTION, 0, 0; + skill MG_SRECOVERY, 0, 0; + skill PR_ASPERSIO, 0, 0; + MAGIC_SUBCLASS=MAGIC_SUBCLASS^CL_PRIEST; + mesc l("You abandoned the PRIEST class!"), 1; + close; + } else { + mesc l("Failed to validate pin. Aborting."); + next; + } + } else { + mes ""; + mesc l("Operation aborted. Phew!"); + next; + } + break; + default: + goto L_Close; + } + + goto L_Member; + +OnInit: + .@npcId = getnpcid(0, .name$); + //setunitdata(.@npcId, UDT_HEADTOP, WarlordHelmet); // TODO: wizard hat + setunitdata(.@npcId, UDT_HEADMIDDLE, SorcererRobe); + setunitdata(.@npcId, UDT_HEADBOTTOM, NPCEyes); + setunitdata(.@npcId, UDT_WEAPON, JeansChaps); + setunitdata(.@npcId, UDT_HAIRSTYLE, 2); + setunitdata(.@npcId, UDT_HAIRCOLOR, 4); + + .sex=G_MALE; + .distance=5; + end; +} + |