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authorJesusaves <cpntb1@ymail.com>2019-01-04 22:02:01 -0200
committerJesusaves <cpntb1@ymail.com>2019-01-04 22:02:01 -0200
commitf85f4f1e308452f99981d22b546c905998cf354e (patch)
tree1c1aaed2a871fe7504d75ecc33771fe7c37002c1
parent9d170c2c8269f69c424d1266130e83152314a0b9 (diff)
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Vitality only raises your HP, and defense gain is neglectible.
Trainer, by all means DO NOT suggest the otherwise is possible here!!
-rw-r--r--npc/005-7/trainer.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/005-7/trainer.txt b/npc/005-7/trainer.txt
index dbcd5787b..ca8a8b24d 100644
--- a/npc/005-7/trainer.txt
+++ b/npc/005-7/trainer.txt
@@ -413,7 +413,7 @@ L_Status:
mes l("Your @@ determines your ability to hit monsters and is valuable to players who prefer weapons that use projectiles.", b(l("dexterity")));
next;
mesn;
- mes l("@@ determines how resistant you are to attacks and how many blows you can take before you die. It also affects status effects, like poison.", b(l("Vitality")));
+ mes l("@@ determines how many blows you can take before you die. It also affects status effects, like poison.", b(l("Vitality")));
mes l("@@ is very useful for alchemy and magic, but nowadays there are few opportunities to use it.", b(l("Intelligence")));
mes l("Your @@ determines several small things, including critical attacks and, limited to a certain extent, affect drop rates.", b(l("luck")));
next;