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author | Jesusaves <cpntb1@ymail.com> | 2019-03-14 23:05:57 -0300 |
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committer | Jesusaves <cpntb1@ymail.com> | 2019-03-14 23:05:57 -0300 |
commit | d867e90cba120094ad64935ea8c2e660324371e9 (patch) | |
tree | 51b8f2eded2030e9e1373669709c4cc508592137 | |
parent | 3594e03ad08431784654d23f98ad9893c3267a39 (diff) | |
download | serverdata-d867e90cba120094ad64935ea8c2e660324371e9.tar.gz serverdata-d867e90cba120094ad64935ea8c2e660324371e9.tar.bz2 serverdata-d867e90cba120094ad64935ea8c2e660324371e9.tar.xz serverdata-d867e90cba120094ad64935ea8c2e660324371e9.zip |
Move Audsbel to Magic Council Room. Move #parum to magic level 1.
-rw-r--r-- | npc/003-0-1/_import.txt | 1 | ||||
-rw-r--r-- | npc/003-0-1/audsbel.txt (renamed from npc/003-0/audsbel.txt) | 78 | ||||
-rw-r--r-- | npc/003-0/_import.txt | 1 |
3 files changed, 49 insertions, 31 deletions
diff --git a/npc/003-0-1/_import.txt b/npc/003-0-1/_import.txt index 573966206..4ccad0bfa 100644 --- a/npc/003-0-1/_import.txt +++ b/npc/003-0-1/_import.txt @@ -1,6 +1,7 @@ // Map 003-0-1: The Magic Guild // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/003-0-1/_warps.txt", +"npc/003-0-1/audsbel.txt", "npc/003-0-1/colin.txt", "npc/003-0-1/luca.txt", "npc/003-0-1/maxime.txt", diff --git a/npc/003-0/audsbel.txt b/npc/003-0-1/audsbel.txt index b474fa2c6..8964202ad 100644 --- a/npc/003-0/audsbel.txt +++ b/npc/003-0-1/audsbel.txt @@ -9,9 +9,7 @@ // Gives #mkpot // TODO: Make dye? Make Lifestone? -003-0,32,24,0 script Auldsbel NPC_AULDSBEL,{ - if (MAGIC_LVL < 2) - goto L_Cheat; +003-0-1,81,27,0 script Auldsbel NPC_AULDSBEL,{ mesn l("Auldsbel the Wizard"); mesq l("Welcome back, Padric!"); mesq l("Do you believe I've lost my @@? I can't see anything well without that! %%a", getitemlink(Googles)); @@ -24,32 +22,45 @@ L_Main: select - l("What's the difference from a Mana Wizard and a Mage?"), + rif(MAGIC_LVL, l("What's the difference from a Mana Wizard and a Mage?")), l("Who are you? Where are you from?"), - l("How do I advance in Mana Magic? How it works?"), - l("What do you know about other Mana Magic Professors?"), - l("Can you teach me Mana Magic?"), + rif(MAGIC_LVL, l("How do I advance in Mana Magic? How it works?")), + rif(MAGIC_LVL, l("What do you know about other Mana Magic Professors?")), + rif(MAGIC_LVL, l("Can you teach me Mana Magic?")), l("Do you still need help with your experiments?"), l("Actually, I gotta go, see ya!"); mes ""; switch (@menu) { case 1: // What's the difference from a Mana Wizard and a Mage? - mesn; - mesq l("%%4 Haven't you read your Grimorium yet?!"); - next; - mesn; - mesq l("%%@ You can get Magic by joining class and subclass, and with some NPCs. These work out-of-box. Easy."); - next; - mesn; - mesq l("And there is the Mana Magic, for the pro %%e You'll waste your life on that, as it have an experience system."); - next; - mesn; - mesq l("%%G Just like normal magic, you need power from the Mana Stone, which is based on your levels, intelligence, and mana."); - next; - mesn; - mesq l("I like Mana Magic the best, as we can both summon creatures as transmutate stuff. %%N"); - next; + if (MAGIC_LVL < 2) { + mesn; + mesn; + mesq l("%%4 Haven't you read your Grimorium yet?!"); + next; + mesn; + mesq l("%%@ You can get Magic by joining class and subclass, and with some NPCs. These work out-of-box. Easy."); + next; + mesn; + mesq l("And there is the Mana Magic, for the pro %%e You'll waste your life on that, as it have an experience system."); + next; + mesn; + mesq l("%%G Just like normal magic, you need power from the Mana Stone, which is based on your levels, intelligence, and mana."); + next; + mesn; + mesq l("I like Mana Magic the best, as we can both summon creatures as transmutate stuff. %%N"); + next; + } else { + mesn; + mesq l("Well, long story short, we have two magic systems. One works out of box. The later one, is the Mana Magic."); + next; + mesn; + mesq l("Mana Magic is less reliable and have an experience system. It's the most common for summoning and transmutation."); + next; + mesn; + mesq l("I could explain this better, but you are just a noob at magic, if you understand me."); + next; + } mesn; mesq l("To be honest, you should use both. And remember, all Mana Magic skills can be used like they were @sk-commands. %%H"); next; @@ -154,6 +165,8 @@ L_Magic: break; // Learn #parum case 1: + if (MAGIC_LVL < 1) + goto L_Magicless; mesn; mesq l("Hmm, I think I can teach you a basic Mana Skill now. That one is pretty simple."); next; @@ -232,6 +245,8 @@ L_Magic: break; // Learn #mkpot case 4: + if (MAGIC_LVL < 2) + goto L_Magicless; mesn; mesq l("Hmm, I think I can teach you a basic Mana Skill now. This one is more advanced, though."); next; @@ -262,6 +277,17 @@ L_Magic: // Fallbacks +L_Magicless: + mesn; + mesq l("Well, you helped me. That's great! One hand washes the other, so, I'm willing to share knowledge with you."); + next; + mesn; + mesq l("But unless you touch a Mana Stone and get stronger magic, that would be as useful as teaching magic to a wall. No offense."); + next; + mesn; + mesq l("So, please, come to me with stronger magic powers. And then, I'll teach you a new magic spell."); + close; + L_Lie: mesn; mesq l("Really interesting, how I am NOT seeing the items I asked for..."); @@ -270,14 +296,6 @@ L_Lie: mesq l("Say, what do you think if I transmuted your head into the missing materials? I can warrant your soul won't return to the Soul Menhir, either!"); close; -L_Cheat: - atcommand "@jail "+strcharinfo(0); - setparam(MaxHp, readparam(MaxHp)/2); // testing - setparam(Karma, -1); // testing - setparam(Manner, -10); // testing - dispbottom l("You are not allowed on this building, and was caught by Jesusalva's Police!!"); - end; - L_Lame: setparam(MaxHp, readparam(MaxHp)-50); // I want to see how permanent this is setparam(MaxSp, readparam(MaxSp)-25); // I want to see how permanent this is diff --git a/npc/003-0/_import.txt b/npc/003-0/_import.txt index 415c1919f..ea9a90d35 100644 --- a/npc/003-0/_import.txt +++ b/npc/003-0/_import.txt @@ -1,7 +1,6 @@ // Map 003-0: Magic Academy // This file is generated automatically. All manually added changes will be removed when running the Converter. "npc/003-0/_warps.txt", -"npc/003-0/audsbel.txt", "npc/003-0/berserk.txt", "npc/003-0/mages.txt", "npc/003-0/paladin.txt", |