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authorJesusaves <cpntb1@ymail.com>2018-07-11 18:42:15 -0300
committerJesusaves <cpntb1@ymail.com>2018-07-11 18:42:15 -0300
commitf51ddf8cf4a637e10dddb0655426a41465d612b1 (patch)
treee337e578d5a88c6fd77643fc9f10790e0a157797
parent60ff046aa2b3825cf3facd986f405706fe12b85f (diff)
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Make weapon refining easier, by changing difficulty rate from 10% to 7%.
This will allow us in future to have up to maybe not sure +99 items...
-rw-r--r--db/re/refine_db.conf58
-rw-r--r--npc/functions/refine.txt2
2 files changed, 30 insertions, 30 deletions
diff --git a/db/re/refine_db.conf b/db/re/refine_db.conf
index 261ed72e0..7061eb09a 100644
--- a/db/re/refine_db.conf
+++ b/db/re/refine_db.conf
@@ -61,54 +61,54 @@ Armors: {
Bonus: 100
}
Lv2: {
- NormalChance: 90
+ NormalChance: 93
EnrichedChance: 99
Bonus: 100
}
Lv3: {
- NormalChance: 80
+ NormalChance: 86
EnrichedChance: 96
Bonus: 100
}
Lv4: {
- NormalChance: 70
+ NormalChance: 79
EnrichedChance: 93
Bonus: 100
}
Lv5: {
- NormalChance: 60
+ NormalChance: 72
EnrichedChance: 90
Bonus: 100
}
Lv6: {
- NormalChance: 50
+ NormalChance: 65
EnrichedChance: 80
Bonus: 200
}
Lv7: {
- NormalChance: 40
+ NormalChance: 58
EnrichedChance: 70
Bonus: 200
}
Lv8: {
- NormalChance: 30
+ NormalChance: 51
EnrichedChance: 60
Bonus: 200
}
Lv9: {
- NormalChance: 20
+ NormalChance: 44
EnrichedChance: 50
Bonus: 300
}
Lv10: {
- NormalChance: 10
+ NormalChance: 37
EnrichedChance: 40
Bonus: 300
}
// Anything below this line was NOT MAINTENANED
Lv11: {
- NormalChance: 0
- EnrichedChance: 0
+ NormalChance: 30
+ EnrichedChance: 30
Bonus: 300
}
Lv12: {
@@ -166,45 +166,45 @@ WeaponLevel1: {
RandomBonusValue: 300
Rates: {
Lv2: {
- NormalChance: 90
+ NormalChance: 93
EnrichedChance: 99
}
Lv3: {
- NormalChance: 80
+ NormalChance: 86
EnrichedChance: 96
}
Lv4: {
- NormalChance: 70
+ NormalChance: 79
EnrichedChance: 93
}
Lv5: {
- NormalChance: 60
+ NormalChance: 72
EnrichedChance: 90
}
Lv6: {
- NormalChance: 50
+ NormalChance: 65
EnrichedChance: 80
}
Lv7: {
- NormalChance: 40
+ NormalChance: 58
EnrichedChance: 70
}
Lv8: {
- NormalChance: 30
+ NormalChance: 51
EnrichedChance: 60
}
Lv9: {
- NormalChance: 20
+ NormalChance: 44
EnrichedChance: 50
}
Lv10: {
- NormalChance: 10
+ NormalChance: 37
EnrichedChance: 40
}
// Anything below this line was NOT MAINTENANED
Lv11: {
- NormalChance: 0
- EnrichedChance: 0
+ NormalChance: 30
+ EnrichedChance: 30
}
Lv12: {
NormalChance: 0
@@ -261,11 +261,11 @@ WeaponLevel2: {
RandomBonusValue: 500
Rates: {
Lv7: {
- NormalChance: 60
+ NormalChance: 72
EnrichedChance: 90
}
Lv8: {
- NormalChance: 40
+ NormalChance: 58
EnrichedChance: 70
}
Lv9: {
@@ -319,11 +319,11 @@ WeaponLevel3: {
RandomBonusValue: 800
Rates: {
Lv6: {
- NormalChance: 60
+ NormalChance: 72
EnrichedChance: 90
}
Lv7: {
- NormalChance: 50
+ NormalChance: 65
EnrichedChance: 80
}
Lv8: {
@@ -381,15 +381,15 @@ WeaponLevel4: {
RandomBonusValue: 1400
Rates: {
Lv5: {
- NormalChance: 60
+ NormalChance: 72
EnrichedChance: 90
}
Lv6: {
- NormalChance: 40
+ NormalChance: 58
EnrichedChance: 70
}
Lv7: {
- NormalChance: 40
+ NormalChance: 58
EnrichedChance: 70
}
Lv8: {
diff --git a/npc/functions/refine.txt b/npc/functions/refine.txt
index 9a4069cbe..eef786858 100644
--- a/npc/functions/refine.txt
+++ b/npc/functions/refine.txt
@@ -88,7 +88,7 @@ function script refineMaster {
}
mesn;
mesq l("This @@ is a nice stuff. I can refine it for @@ GP and @@ @@.", getitemlink(.@item), .@price, .@amount, getitemlink(.@rg));
- mesc l("Success ratio is of aprox. @@ %%", (100-(.@rlv*10))+rand(-6,6));
+ mesc l("Success ratio is of aprox. @@ %%", (100-(.@rlv*7))+rand(-6,6));
next;
if (askyesno() != ASK_YES)
close;