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authorjesusalva <cpntb1@ymail.com>2018-03-05 19:43:49 -0300
committerjesusalva <cpntb1@ymail.com>2018-03-05 19:43:49 -0300
commit4ecee59d3059922093cdc7031d92efc1c48f35e6 (patch)
tree424a610d4d249edbd5463ed778761675f95c180e
parenta556f332a24cd59c478a21e81fb977867b235ecb (diff)
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Debug print
-rw-r--r--npc/005-7/trainer.txt5
1 files changed, 4 insertions, 1 deletions
diff --git a/npc/005-7/trainer.txt b/npc/005-7/trainer.txt
index 6b58b8d7e..2b7499e26 100644
--- a/npc/005-7/trainer.txt
+++ b/npc/005-7/trainer.txt
@@ -354,7 +354,7 @@ L_NPC:
mesn;
mesq l("NPCs(Non Playable Characters) or non-playable characters are characters that are always in the game, offering a wide variety of reactions, from a simple friendly conversation to a desperate request for help.");
next;
- mesq l("##BIMPORTANT:##b People usually doesn't shout, they talk. Because this, if you are too close, an NPC won't hear you.");
+ mesq l("##BIMPORTANT:##b People usually doesn't shout, they talk. Because this, if you are too far, an NPC won't hear you.");
mesq l("When this is the case, you should get closer to the NPC, until they hear you.");
mesq l("If you are above the NPC and they still doesn't hear you, this mean they are deaf - you should report this!");
goto L_OutrasInformacoes;
@@ -456,6 +456,9 @@ OnKillHouseMaggot:
trainer_add_kills();
message strcharinfo(0), l("@@/5 House Maggots", .@k+1);
}
+ } else {
+ if (getgmlevel())
+ dispbottom "It's working. (T:OKHM)";
}
end;
OnKillCandorScorpion: