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authorJesusaves <cpntb1@ymail.com>2019-09-06 13:19:49 -0300
committerJesusaves <cpntb1@ymail.com>2019-09-06 13:19:49 -0300
commit1d74504f0d8984b85c101ab9fe32f325678f5f2a (patch)
treefc2620a9189cfa55d52540c06fb90fc521459e0b
parentc751588206d17d5c0199d04ae2ee20d13e95cad4 (diff)
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In theory, the Forgotten Shrine Internal Warp System is fully operational,
along the mid boss fights (UNTESTED). Master Chamber along the warps there are still WIP! The final boss fight, as well as the cutscenes and quest mechanics/etcetra still WIP as well.
-rw-r--r--npc/018-6-3/main.txt48
1 files changed, 36 insertions, 12 deletions
diff --git a/npc/018-6-3/main.txt b/npc/018-6-3/main.txt
index 8d38f1080..63064aa97 100644
--- a/npc/018-6-3/main.txt
+++ b/npc/018-6-3/main.txt
@@ -123,49 +123,73 @@ function BossRoom {
OnRoomNorth:
L_Room1:
if (BossRoom(1, 62, 41, 121, 58, true)) {
- debugmes "Here we need to enable room warps";
- //enablenpc instance_npcname("#01863_fromNorthtoNW");
- //enablenpc instance_npcname("#01863_fromNorthtoNE");
+ enablenpc instance_npcname("#01863_fromNorthtoNW");
+ enablenpc instance_npcname("#01863_fromNorthtoNE");
+ enablenpc instance_npcname("#01863_fromNorthtoOut");
}
end;
OnRoomNW:
L_Room2:
if (BossRoom(2, 48, 65, 68, 85)) {
- debugmes "Here we need to enable room warps";
- //enablenpc instance_npcname("#01863_fromNWtoNorth");
- //enablenpc instance_npcname("#01863_fromNWtoNC");
+ enablenpc instance_npcname("#01863_fromNWtoNorth");
+ enablenpc instance_npcname("#01863_fromNWtoNC");
+ enablenpc instance_npcname("#01863_fromNWtoSW");
}
end;
OnRoomNC:
L_Room4:
- BossRoom(4, 77, 65, 103, 76);
+ if (BossRoom(4, 77, 65, 103, 76)) {
+ enablenpc instance_npcname("#01863_fromNCtoNW");
+ enablenpc instance_npcname("#01863_fromNCtoNE");
+ //enablenpc instance_npcname("#01863_fromNCtoCC");
+ }
end;
OnRoomNE:
L_Room8:
- BossRoom(8, 111, 65, 131, 85);
+ if (BossRoom(8, 111, 65, 131, 85)) {
+ enablenpc instance_npcname("#01863_fromNEtoNorth");
+ enablenpc instance_npcname("#01863_fromNEtoNC");
+ enablenpc instance_npcname("#01863_fromNEtoSE");
+ }
end;
OnRoomSW:
L_Room16:
- BossRoom(16, 48, 95, 68, 115);
+ if (BossRoom(16, 48, 95, 68, 115)) {
+ enablenpc instance_npcname("#01863_fromSWtoSouth");
+ enablenpc instance_npcname("#01863_fromSWtoSC");
+ enablenpc instance_npcname("#01863_fromSWtoNW");
+ }
end;
OnRoomSC:
L_Room32:
- BossRoom(32, 77, 104, 103, 115);
+ if (BossRoom(32, 77, 104, 103, 115)) {
+ enablenpc instance_npcname("#01863_fromSCtoSW");
+ enablenpc instance_npcname("#01863_fromSCtoSE");
+ //enablenpc instance_npcname("#01863_fromSCtoCC");
+ }
end;
OnRoomSE:
L_Room64:
- BossRoom(64, 111, 95, 131, 115);
+ if (BossRoom(64, 111, 95, 131, 115)) {
+ enablenpc instance_npcname("#01863_fromSEtoSouth");
+ enablenpc instance_npcname("#01863_fromSEtoSC");
+ enablenpc instance_npcname("#01863_fromSEtoNE");
+ }
end;
OnRoomSouth:
L_Room128:
- BossRoom(128, 62, 122, 121, 139, true);
+ if (BossRoom(128, 62, 122, 121, 139, true)) {
+ enablenpc instance_npcname("#01863_fromSouthtoSW");
+ enablenpc instance_npcname("#01863_fromSouthtoSE");
+ enablenpc instance_npcname("#01863_fromSouthtoOut");
+ }
end;
// Kill boss will use setq3 and also erase any remaining monster