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authorJesusaves <cpntb1@ymail.com>2020-10-20 11:48:06 -0300
committerJesusaves <cpntb1@ymail.com>2020-10-20 11:48:06 -0300
commit9eed4285d5cb57db0c65626dd4fefae2572ab40e (patch)
tree334cdd31c64c41538433d04d9c16b2fcead51cc6
parentef56d063500522df72e2a5d0c110766c221d5b9c (diff)
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Give wind skills its unique perk - they have less cooldown than others \o/
-rw-r--r--db/re/skill_db.conf60
-rw-r--r--npc/functions/hub.txt3
2 files changed, 32 insertions, 31 deletions
diff --git a/db/re/skill_db.conf b/db/re/skill_db.conf
index b8ed3b9d9..e4b08b0f4 100644
--- a/db/re/skill_db.conf
+++ b/db/re/skill_db.conf
@@ -39612,16 +39612,16 @@ skill_db: (
}
InterruptCast: true
CoolDown: {
- Lv1: 5000
- Lv2: 4500
- Lv3: 4000
- Lv4: 3500
- Lv5: 3000
- Lv6: 2500
- Lv7: 2000
- Lv8: 1500
- Lv9: 1000
- Lv10: 500
+ Lv1: 4000
+ Lv2: 3500
+ Lv3: 3000
+ Lv4: 2500
+ Lv5: 2000
+ Lv6: 1500
+ Lv7: 1000
+ Lv8: 800
+ Lv9: 600
+ Lv10: 400
}
CastTime: 200
FixedCastTime: 100
@@ -39649,16 +39649,16 @@ skill_db: (
}
InterruptCast: true
CoolDown: {
- Lv1: 5000
- Lv2: 4500
- Lv3: 4000
- Lv4: 3500
- Lv5: 3000
- Lv6: 2500
- Lv7: 2000
- Lv8: 1500
- Lv9: 1000
- Lv10: 500
+ Lv1: 4000
+ Lv2: 3500
+ Lv3: 3000
+ Lv4: 2500
+ Lv5: 2000
+ Lv6: 1500
+ Lv7: 1000
+ Lv8: 800
+ Lv9: 600
+ Lv10: 400
}
CastTime: 250
FixedCastTime: 100
@@ -39686,16 +39686,16 @@ skill_db: (
}
InterruptCast: true
CoolDown: {
- Lv1: 5000
- Lv2: 4500
- Lv3: 4000
- Lv4: 3500
- Lv5: 3000
- Lv6: 2500
- Lv7: 2000
- Lv8: 1500
- Lv9: 1000
- Lv10: 500
+ Lv1: 4000
+ Lv2: 3500
+ Lv3: 3000
+ Lv4: 2500
+ Lv5: 2000
+ Lv6: 1500
+ Lv7: 1000
+ Lv8: 800
+ Lv9: 600
+ Lv10: 400
}
CastTime: 350
FixedCastTime: 100
diff --git a/npc/functions/hub.txt b/npc/functions/hub.txt
index 4a40e5d60..bb3f16c6b 100644
--- a/npc/functions/hub.txt
+++ b/npc/functions/hub.txt
@@ -346,6 +346,7 @@ function script HUB_SkillInvoke {
break;
////////////////////////////////
// XXX: Fire Class
+ // (May burn targets for damage over time)
case TMW2_FIREARROW:
.@PW=140+(10*@skillLv);
// 4% chance, 2.5s
@@ -399,7 +400,7 @@ function script HUB_SkillInvoke {
break;
////////////////////////////////
// XXX: Wind Class
- // (No effects? TODO?)
+ // (Smaller cooldown than others)
case TMW2_MAGICSTRIKE:
.@PW=125+(25*@skillLv);
.@dmg=AdjustSpellpower(.@PW);