// TMW2 script
// Author: Jesusalva <admin@tmw2.org>
//
// Magic Script: TMW2_PLANTKINGDOM
//
// Summons plants
- script sk#plantkingdom 32767,{
end;
OnCall:
// Other requeriments: 2x Root
if (countitem(Root) < 2) {
dispbottom l("You need 2x @@ to cast this skill.", getitemlink(Root));
end;
}
// Check cooldown
if (@plantkingdom_at > gettimetick(2)) {
dispbottom l("Skill is in cooldown for @@.", FuzzyTime(@plantkingdom_at));
end;
}
// Setup
@sk=TMW2_PLANTKINGDOM;
@mp=300;
@amp=30;
// Check if you have mana to cast
// MagicCheck(SkillID, Mana{, MP per level})
if (!MagicCheck(@sk, @mp, @amp))
end;
// Destroy reagents
delitem Root, 2;
// set cooldown
@plantkingdom_at=gettimetick(2);
@plantkingdom_at=@plantkingdom_at+54;
// As usual, magic profeciency affects
if (rand(1,6) < abizit()+1) {
// Summon Magic
// SummonMagic(SkillID, MobID{, SkillLevelPerMob=2{, Level Override}})
SummonMagic(@sk, any(ShadowPlant, AlizarinPlant, CobaltPlant, MauvePlant, GambogePlant, PlushroomField, ChagashroomField, MananaTree, CrocoTree, AlizarinPlant, CobaltPlant, MauvePlant, GambogePlant), 2, MAGIC_LVL+getskilllv(@sk)-1);
} else {
dispbottom l("The spell fails!");
}
// Get 3~4 mana experience point (this is NOT used by Mana Stone)
GetManaExp(@sk, rand(3,4));
end;
OnInit:
bindatcmd "sk-plantkingdom", "sk#plantkingdom::OnCall", 0, 100, 0;
end;
}