// TMW-2 Script.
// Author:
// Jesusalva
// Description:
// Applies effects for INC_* (STR doesn't exist)
// Valid values: INCAGI INCVIT INCINT INCDEX INCLUK INCHIT INCFLEE SC_FURY
// Doesn't works: SC_STRUP
// Works if .@min == .@max: INCMHP INCMHPRATE INCMSP INCMSPRATE
/// Untested Values: WALKSPEED (reverse logic) INVINCIBLE (broken)
// PS. SC_FURY causes crit rate to increase
//
// Variables:
// .@delay Second of buffing
// .@type SC_*
// .@min Min amount of type
// .@max Max amount of type (optional)
// SC_Bonus(delay, SC, min{, max})
function script SC_Bonus {
.@delay=getarg(0);
.@type=getarg(1);
.@min=getarg(2);
.@max=getarg(3, .@min);
if (.@delay <= 0)
return false;
// Get the bonus value
if (.@min != .@max)
.@bonus=rand2(.@min, .@max);
else
.@bonus=.@min;
// Remaining time and effect conversion
.@v=getstatus(.@type, 1);
.@t=getstatus(.@type, 5);
// Convert remaining time to seconds, rounded down
if (.@t > 1000)
.@t=.@t/1000;
else
.@t=0;
// If there was effect previously, get ponderate average
if (.@v > 0)
.@v=ponderate_avg(.@bonus, .@delay, .@v, .@t);
else
.@v=.@bonus;
// Update time value to ms and to stack
.@t+=.@delay;
.@t*=1000;
// Debug print if needed
if (debug || $@GM_OVERRIDE)
debugmes "Effect %d (+%d percent) for %d ms", .@type, .@bonus, .@t;
// Restart the bonus
sc_end .@type;
sc_start .@type,.@t,.@v;
return true;
}
- script inc_sc_bonus -1,{
OnUse:
SC_Bonus(@delay, @type, @min, @max);
@delay=0;
@type=0;
@min=0;
@max=0;
end;
}