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// Evol functions.
// Authors:
// Qwerty Dragon
// Reid
// Description:
// Random sailor dialogues between two categories of NPCs.
function script sailorfood {
mesn;
.@q = rand(0, 400) / 100;
if (.@q == 0) goto L_RandomA;
if (.@q == 1) goto L_RandomB;
if (.@q > 1) goto L_RandomC;
L_RandomA:
mesq l("Hey.");
next;
mesq l("What did Gugli say about the box? Was it ok?");
next;
menu
l("It's ok."), L_Fine,
l("He needs more food."), -;
mes "";
mesn;
mesq l("Oh really? I'll put more food in the next box then.");
close;
L_Fine:
mes "";
mesn;
mesq l("It's alright! Just one more box and it'll be ok.");
close;
L_RandomB:
mesq l("Thanks for the help!");
next;
mesq l("These boxes are way too heavy to be lifted by only one person, all the way onto the ship.");
close;
L_RandomC:
mesq l("I think I'll be done soon, since I almost have a box full of @@s!", getitemlink(CrocClaw));
next;
mesq l("And you? How's it going on your side?");
next;
return;
}
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