// TMW-2 Script
// Author: Jesusalva
// Desc: Grand Hunter Quest Utils
// MobID
function script GHQ_GetQuestIDByMonsterID {
switch (getarg(0)) {
case Maggot:
return 1;
break;
case Snake:
return 2;
break;
case Scorpion:
return 3;
break;
case ForestMushroom:
return 4;
break;
case Pinkie:
return 5;
break;
case Moggun:
return 6;
break;
case Fluffy:
return 7;
break;
case MountainSnake:
return 8;
break;
case Duck:
return 9;
break;
case Bat:
return 10;
break;
case GreenDragon:
return 11;
break;
default:
return Exception("GHQ GQID: Invalid ID: "+getarg(0), RB_DEFAULT^RB_PLEASEREPORT|RB_ISFATAL);
break;
}
}
// QuestID (basically reverses the previous code)
function script GHQ_GetMonsterIDByQuestID {
switch (getarg(0)) {
case 1:
return Maggot;
break;
case 2:
return Snake;
break;
case 3:
return Scorpion;
break;
case 4:
return ForestMushroom;
break;
case 5:
return Pinkie;
break;
case 6:
return Moggun;
break;
case 7:
return Fluffy;
break;
case 8:
return MountainSnake;
break;
case 9:
return Duck;
break;
case 10:
return Bat;
break;
case 11:
return GreenDragon;
break;
default:
return Exception("GHQ GMID: Invalid ID: "+getarg(0), RB_DEFAULT^RB_PLEASEREPORT|RB_ISFATAL);
break;
}
}
/////////////////////////////////////////////////////////////////////////////////
// Handle milestone rewards; it does NOT update stuff
// Syntax: GHQ_GetRewardsOnMilestone ( rewardoverrideid )
function script GHQ_GetRewardsOnMilestone {
// Check if you can store a Strange Coin (you really should)
// Another item too, which I'm sure you won't get it anywhere.
inventoryplace StrangeCoin, 1, NPCEyes, 1;
// Global setup
.@q=getq(General_Hunter);
.@k=getq2(General_Hunter);
.@monsterId=GHQ_GetMonsterIDByQuestID(getq(General_Hunter));
// Setup
.@old=GHMEMO[getq(General_Hunter)];
.@new=getq2(General_Hunter);
.@blv=strmobinfo(3, .@monsterId);
.@bhp=strmobinfo(4, .@monsterId);
.@xp=0;
.@gp=0;
.@jp=0;
//if (getq2(General_Hunter) >= 10000) goto L_Finish;
// 1st step: 1000 kills
if (is_between(.@old, .@new, 1000)) {
mesc l("Goal: @@/@@ reached!", .@new, 1000), 2;
.@xp+=.@blv*10;
.@gp+=(.@bhp/2);
.@jp+=10;
} else if (.@new < 1000) {
mesc l("@@: @@/@@", l("1st step"), .@new, 1000);
}
// 2nd step: 2500 kills
if (is_between(.@old, .@new, 2500)) {
mesc l("Goal: @@/@@ reached!", .@new, 2500), 2;
.@xp+=.@blv*25;
.@gp+=.@bhp;
.@jp+=25;
} else if (.@new < 2500) {
mesc l("@@: @@/@@", l("2nd step"), .@new, 2500);
}
// 3rd step: 5000 kills
if (is_between(.@old, .@new, 5000)) {
mesc l("Goal: @@/@@ reached!", .@new, 5000), 2;
.@xp+=.@blv*50;
.@gp+=.@bhp;
.@jp+=50;
} else if (.@new < 5000) {
mesc l("@@: @@/@@", l("3rd step"), .@new, 5000);
}
// 4th step: 7500 kills
if (is_between(.@old, .@new, 7500)) {
mesc l("Goal: @@/@@ reached!", .@new, 7500), 2;
.@xp+=.@blv*75;
.@gp+=.@bhp;
.@jp+=75;
} else if (.@new < 7500) {
mesc l("@@: @@/@@", l("4th step"), .@new, 7500);
}
// 5th step: 10000 kills
if (is_between(.@old, .@new, 10000)) {
mesc l("Goal: @@/@@ reached!", .@new, 10000), 2;
// Main reward
getitem StrangeCoin, .@blv*2;
Zeny=Zeny+.@bhp*25; // Maggot: 10.000 gp. That's plenty.
getexp .@bhp*BaseLevel, .@bhp; // The monster hp, once again, drastically affects
// Grand Prize
switch (.@monsterId) {
case Pinkie:
getitem PinkHelmet, 1;
mesc l("And here's a rare for you, a @@! Good job!", getitemlink(PinkHelmet));
break;
default:
mesc l("A new pet has been unlocked on the @@!", l("Pet Detective"));
}
}
// Get reward (must have Job Exp)
if (.@jp) {
getexp .@xp, .@jp;
Zeny=Zeny+.@gp;
}
// Update Grand Hunter memory
GHMEMO[.@q]=.@k;
return;
}
/////////////////////////////////////////////////////////////////////////////////
// MobID, Place, Prize Override
function script GHQ_Assign {
// Arguments
.@mobId =getarg(0);
.@loc$ =getarg(1);
.@prize$=getarg(2, "");
// Current Quest Status + vars
.@id=GHQ_GetQuestIDByMonsterID(.@mobId);
.@q=getq(General_Hunter);
.@p=getq2(General_Hunter);
//next;
//mesq l("Current Quest Progress: @@/10,000 kills", .@p);
// Handle Partial Rewards
if (.@q)
GHQ_GetRewardsOnMilestone();
mes "";
mesn;
mes l("I represent the @@ Hunters. We hunt @@ (Lv @@).", .@loc$, getmonsterlink(.@mobId), strmobinfo(3, .@mobId));
if (.@prize$ != "")
mes l("The great prize is @@.", .@prize$);
else
mes l("The great prize is to unlock a pet!");
if (.@q == .@id) {
.@m=GHQ_GetMonsterIDByQuestID(.@q);
mes l("You are currently hunting @@/10000 @@.", .@p, getmonsterlink(.@m));
next;
closedialog;
goodbye;
}
if (.@q) {
.@m=GHQ_GetMonsterIDByQuestID(.@q);
mes l("You are currently hunting @@/10000 @@. Do you want to switch?", .@p, getmonsterlink(.@m));
mesc l("Protip: Your current progress will be saved.");
}
select
l("I'm not interested."),
rif(GHMEMO[.@id] < 10000,l("I'll hunt them for you."));
switch (@menu) {
case 2:
GHMEMO[getq(General_Hunter)]=getq2(General_Hunter);
setq(General_Hunter, .@id, GHMEMO[.@id]);
mesn;
mesq l("Good luck! Don't come back until you reach 10000 kills!");
break;
}
closedialog;
goodbye;
}
function script mobhunter {
if (getq(General_Hunter) == 0)
return;
.@ghd=getq(General_Hunter);
if (killedrid == GHQ_GetMonsterIDByQuestID(.@ghd)) {
setq2 General_Hunter, getq2(General_Hunter)+1;
.@ghd=getq2(General_Hunter);
if (! (.@ghd % 1000))
dispbottom l("Grand Hunter Quest: @@/10,000", format_number(.@ghd));
}
return;
}