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// The Mana World Script
// Author: Gumi, Jesusalva
/**
 * Gets a bitmasked value in from an integer. If the shift is omitted, it will
 * be deduced from the mask.
 *
 * @arg 0 - the variable
 * @arg 1 - mask
 * @arg 2 - shift */
function	script	bitwise_get	{
    .@shift = getarg(2, 0);

    if (getargcount() < 3) {
        // guess the shift from the mask:
        for (.@shift = 0; .@shift < 32; ++.@shift) {
            if ((getarg(1) & (1 << .@shift)) != 0) {
                break;
            }
        }
    }

    return (getarg(0) & getarg(1)) >> .@shift;
}

/**
 * sets a bitmasked value in a variable
 *
 * @arg 0 - the target variable
 * @arg 1 - mask
 * @arg 2 - shift
 * @arg 3 - new value
 * @return a reference to the variable
 */
function	script	bitwise_set	{
    if (getargcount() < 4) {
        // guess the shift from the mask:
        for (.@shift = 0; .@shift < 32; ++.@shift) {
            if ((getarg(1) & (1 << .@shift)) != 0) {
                break;
            }
        }

        return set(getarg(0), (getarg(0) & ~(getarg(1))) | (getarg(2, 0) << .@shift));
    }

    return set(getarg(0), (getarg(0) & ~(getarg(1))) | (getarg(3, 0) << getarg(2, 0)));
}

// bitmask_count(<int>)
//    returns the number of bits set in <int> (up to 4096?)
function	script	bitmask_count	{
    .@n = getarg(0); // Number evaluated
    .@p=0; // Bits set/unset
    .@s=0; // Stack and Check
    .@m=0; // Memory

    // Loop only as needed
    while (.@s < .@n) {
        .@s=2**.@m;
        if (.@n & .@s)
            .@p++;
        .@m++;
    }
    return .@p;
}

/////////////////////////////////////////////////////////////////////////////////
// A Nibble can go up to 15. There are 7 nibbles.
// get_nibble(VAR, NIBBLEID)
function	script	get_nibble	{
    .@v=getarg(0);
    switch (getarg(1)) {
    case 0:
        .@s=0; .@m=0xF; break;
    case 1:
        .@s=4; .@m=0XF0; break;
    case 2:
        .@s=8; .@m=0XF00; break;
    case 3:
        .@s=12; .@m=0XF000; break;
    case 4:
        .@s=16; .@m=0XF0000; break;
    case 5:
        .@s=20; .@m=0XF00000; break;
    case 6:
        .@s=24; .@m=0XF000000; break;
    default:
        Exception("Invalid Nibble: "+getarg(1), RB_DEFAULT, .@v);
    }

    return bitwise_get(.@v, .@m, .@s);
}

// A Byte can go up to 255. There are 3 bytes. The forth can go up to 127.
// get_nibble(VAR, BYTEID)
function	script	get_byte	{
    .@v=getarg(0);
    switch (getarg(1)) {
    case 0:
        .@s=0; .@m=0xFF; break;
    case 1:
        .@s=8; .@m=0XFF00; break;
    case 2:
        .@s=16; .@m=0XFF0000; break;
    case 3:
        .@s=24; .@m=0X7F000000; break;
    default:
        Exception("Invalid Byte: "+getarg(1), RB_DEFAULT, .@v);
    }

    return bitwise_get(.@v, .@m, .@s);
}

// A Bitword can go up to 65535 and is fixed in position to handle Soul EXP.
// get_bitword(VAR)
function	script	get_bitword	{
    .@v=getarg(0);

    return bitwise_get(.@v, 0xFFFF, 0);
}

/////////////////////////////////////////////////////////////////////////////////
// A Nibble can go up to 15. There are 7 nibbles.
// set_nibble(VAR, VAL, NIBBLEID)
function	script	set_nibble	{
    .@v=getarg(0);
    switch (getarg(2)) {
    case 0:
        .@s=0; .@m=0xF; break;
    case 1:
        .@s=4; .@m=0XF0; break;
    case 2:
        .@s=8; .@m=0XF00; break;
    case 3:
        .@s=12; .@m=0XF000; break;
    case 4:
        .@s=16; .@m=0XF0000; break;
    case 5:
        .@s=20; .@m=0XF00000; break;
    case 6:
        .@s=24; .@m=0XF000000; break;
    default:
        Exception("Invalid SNibble: "+getarg(2), RB_DEFAULT);
    }

    return bitwise_set(.@v, .@m, .@s, getarg(1));
}

// A Byte can go up to 255. There are 3 bytes. The forth can go up to 127.
// set_nibble(VAR, VAL, BYTEID)
function	script	set_byte	{
    .@v=getarg(0);
    switch (getarg(2)) {
    case 0:
        .@s=0; .@m=0xFF; break;
    case 1:
        .@s=8; .@m=0XFF00; break;
    case 2:
        .@s=16; .@m=0XFF0000; break;
    case 3:
        .@s=24; .@m=0X7F000000; break;
    default:
        Exception("Invalid SByte: "+getarg(2), RB_DEFAULT);
    }

    return bitwise_set(.@v, .@m, .@s, getarg(1));
}

// A Bitword can go up to 65535 and is fixed in position to handle Soul EXP.
// set_bitword(VAR, VAL)
function	script	set_bitword	{
    .@v=getarg(0);

    return bitwise_set(.@v, 0xFFFF, 0, getarg(1));
}