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path: root/npc/functions/bank.txt
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// TMW2 Script
// Modified by Jesusalva
// Evol scripts.
// Authors:
//    gumi
//    Reid

function	script	Banking	{
    do
    {
        if (BankVault > 0)
        {
            speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                    l("You currently have @@ Gold Pieces on your bank account.",
                        format_number(BankVault)),
                    l("What do you want to do with your money?");
        }
        else
        {
            speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                l("What do you want to do with your money?");
        }

        select
            rif(Zeny > 0, l("Deposit.")),
            rif(BankVault > 0, l("Withdraw.")),
            l("I'm donGP.");

        switch (@menu)
        {
            case 1:
                speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                    l("How much do you want to deposit?");

                menuint
                    l("Other."), -1,
                    rif(Zeny >= 5000, format_number(5000) + " GP."), 5000,
                    rif(Zeny >= 10000, format_number(10000) + " GP."), 10000,
                    rif(Zeny >= 25000, format_number(25000) + " GP."), 25000,
                    rif(Zeny >= 50000, format_number(50000) + " GP."), 50000,
                    rif(Zeny >= 100000, format_number(100000) + " GP."), 100000,
                    rif(Zeny >= 250000, format_number(250000) + " GP."), 250000,
                    rif(Zeny >= 500000, format_number(500000) + " GP."), 500000,
                    rif(Zeny >= 1000000, format_number(1000000) + " GP."), 1000000,
                    l("All of my money."), -2,
                    l("I changed my mind."), -3;

                switch (@menuret)
                {
                    case -1:
                        input @menuret;
                        break;
                    case -2:
                        @menuret = Zeny;
                }

                if (@menuret > 0)
                {
                    if (@menuret > Zeny)
                    {
                        speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                            l("You do not have enough Gold Pieces on yourself.");
                        break;
                    }

                    @menuret = min(MAX_BANK_ZENY, @menuret); // make sure the variable can't overflow
                    .@before = BankVault; // amount before the deposit
                    .@max = MAX_BANK_ZENY - BankVault; // maximum possible deposit
                    .@deposit = min(.@max, @menuret); // actual deposit

                    if (.@deposit > 0)
                    {
                        BankVault += .@deposit; // add to bank
                        Zeny -= .@deposit; // remove from inventory

                        speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                            l("You made a cash deposit of @@ GP.", format_number(.@deposit));
                    }
                }
                break;

            case 2:
                speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                    l("How much do you want to withdraw?");

                menuint
                    l("Other."), -1,
                    rif(BankVault >= 5000, format_number(5000) + " GP."), 5000,
                    rif(BankVault >= 10000, format_number(10000) + " GP."), 10000,
                    rif(BankVault >= 25000, format_number(25000) + " GP."), 25000,
                    rif(BankVault >= 50000, format_number(50000) + " GP."), 50000,
                    rif(BankVault >= 100000, format_number(100000) + " GP."), 100000,
                    rif(BankVault >= 250000, format_number(250000) + " GP."), 250000,
                    rif(BankVault >= 500000, format_number(500000) + " GP."), 500000,
                    rif(BankVault >= 1000000, format_number(1000000) + " GP."), 1000000,
                    l("All of my money."), -2,
                    l("I changed my mind."), -3;

                switch (@menuret)
                {
                    case -1:
                        input @menuret;
                        break;
                    case -2:
                        @menuret = BankVault;
                }

                if (@menuret > 0)
                {
                    if (@menuret > BankVault)
                    {
                        speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                            l("You do not have enough Gold Pieces on your bank account.");
                        break;
                    }

                    @menuret = min(MAX_ZENY, @menuret); // make sure the variable can't overflow
                    .@before = Zeny; // amount before the withdrawal
                    .@max = MAX_ZENY - Zeny; // maximum possible withdrawal
                    .@withdrawal = min(.@max, @menuret); // actual withdrawal

                    if (.@withdrawal > 0)
                    {
                        Zeny += .@withdrawal; // add to inventory
                        BankVault -= .@withdrawal; // remove from bank

                        speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
                            l("You withdrew a total of @@ GP.", format_number(.@withdrawal));
                    }
                }
                break;

            default: return;
        }
    } while (true);
}


// name, city, price (defaults to 10k)
function	script	Banker	{

    mesn getarg(0);
    mesq l("Welcome! My name is @@, I am a representative of the Merchant Guild on @@.", getarg(0), getarg(1));
    next;

L_Menu:
    .@price = getarg(2, 10000);
    if (getq(ArtisQuests_Lloyd) == 0) {
        mesn getarg(0);
        mesq l("Register fee is @@.");
        next;
        select
            rif(Zeny >= .@price, l("Register")),
            l("Information"),
            l("Not at the moment");
        mes "";
        switch (@menu) {
        case 1:
            Zeny=Zeny-.@price;
            setq ArtisQuests_Lloyd, 1;
            mesn getarg(0);
            mesq l("Registered! You can now use any banking service, of any town!");
            break;
        case 2:
            goto L_Info;
        case 3:
            close;
        }
    } else {
        do
        {
            select
                l("I would like to store some items."),
                l("I would like to perform money transactions."),
                l("What is this guild for?"),
                l("Bye.");

            switch (@menu) {
                case 1:
                    openstorage;
                    closedialog;
                    close;
                    break;
                case 2:
                    Banking;
                    break;
                case 3:
                    mes "";
                    goto L_Info;
                    break;
            }
            if (@menu != 4)
            {
                speech S_FIRST_BLANK_LINE | S_LAST_NEXT | S_NO_NPC_NAME,
                    l("Something else?");
            }
        } while (@menu != 4);

        closedialog;
        goodbye;
        close;
    }
    goto L_Menu;

L_Info:
        speech S_LAST_NEXT,
            l("We organize some auction and we help local merchants to launch their businesses."),
            l("We also feature some services like a storage and a bank for members."),
            l("Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork.");

        narrator S_FIRST_BLANK_LINE,
            l("The bank and item storage is shared between all characters within a same account."),
            l("With it, you can safely move items and funds between your characters."),
            l("To move between characters that are on different accounts, you have to use the Trade function.");
        goto L_Menu;

    }
}