// TMW2 Script
// Modified by Jesusalva
// Evol scripts.
// Authors:
// gumi
// Reid
function script Banking {
do
{
if (BankVault > 0) {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You currently have @@ GP on your bank account.",
format_number(BankVault)),
l("What do you want to do with your money?");
} else {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("What do you want to do with your money?");
}
select
rif(Zeny > 0, l("Deposit.")),
rif(BankVault > 0, l("Withdraw.")),
l("I'm done.");
switch (@menu)
{
case 1:
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("How much do you want to deposit?");
menuint
l("Other."), -1,
rif(Zeny >= 5000, format_number(5000) + " GP."), 5000,
rif(Zeny >= 10000, format_number(10000) + " GP."), 10000,
rif(Zeny >= 25000, format_number(25000) + " GP."), 25000,
rif(Zeny >= 50000, format_number(50000) + " GP."), 50000,
rif(Zeny >= 100000, format_number(100000) + " GP."), 100000,
rif(Zeny >= 250000, format_number(250000) + " GP."), 250000,
rif(Zeny >= 500000, format_number(500000) + " GP."), 500000,
rif(Zeny >= 1000000, format_number(1000000) + " GP."), 1000000,
l("All of my money."), -2,
l("I changed my mind."), -3;
switch (@menuret) {
case -1:
input @menuret;
break;
case -2:
@menuret = Zeny;
}
if (@menuret > 0) {
if (@menuret > Zeny) {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You do not have enough Gold on yourself.");
break;
}
@menuret = min(MAX_BANK_ZENY, @menuret); // make sure the variable can't overflow
.@before = BankVault; // amount before the deposit
.@max = MAX_BANK_ZENY - BankVault; // maximum possible deposit
.@deposit = min(.@max, @menuret); // actual deposit
if (.@deposit > 0) {
BankVault += .@deposit; // add to bank
Zeny -= .@deposit; // remove from inventory
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You made a cash deposit of @@ GP.", format_number(.@deposit));
}
}
break;
case 2:
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("How much do you want to withdraw?");
menuint
l("Other."), -1,
rif(BankVault >= 5000, format_number(5000) + " GP."), 5000,
rif(BankVault >= 10000, format_number(10000) + " GP."), 10000,
rif(BankVault >= 25000, format_number(25000) + " GP."), 25000,
rif(BankVault >= 50000, format_number(50000) + " GP."), 50000,
rif(BankVault >= 100000, format_number(100000) + " GP."), 100000,
rif(BankVault >= 250000, format_number(250000) + " GP."), 250000,
rif(BankVault >= 500000, format_number(500000) + " GP."), 500000,
rif(BankVault >= 1000000, format_number(1000000) + " GP."), 1000000,
l("All of my money."), -2,
l("I changed my mind."), -3;
switch (@menuret)
{
case -1:
input @menuret;
break;
case -2:
@menuret = BankVault;
}
if (@menuret > 0) {
if (@menuret > BankVault) {
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You do not have enough Gold Pieces on your bank account.");
break;
}
@menuret = min(MAX_ZENY, @menuret); // make sure the variable can't overflow
.@before = Zeny; // amount before the withdrawal
.@max = MAX_ZENY - Zeny; // maximum possible withdrawal
.@withdrawal = min(.@max, @menuret); // actual withdrawal
if (.@withdrawal > 0) {
Zeny += .@withdrawal; // add to inventory
BankVault -= .@withdrawal; // remove from bank
speech S_FIRST_BLANK_LINE | S_LAST_NEXT,
l("You withdrew a total of @@ GP.", format_number(.@withdrawal));
}
}
break;
default: return;
}
} while (true);
}
// name, city, price (defaults to 10k)
function script Banker {
mesn getarg(0);
mesq l("Welcome! My name is @@, I am a representative of the Merchant Guild on @@.", getarg(0), getarg(1));
next;
L_Menu:
.@price = getarg(2, 10000);
if (getq(General_Banker) == 0) {
mesn getarg(0);
mesq l("Register fee is @@.", .@price);
next;
select
rif(Zeny >= .@price, l("Register")),
l("Information"),
l("Not at the moment");
mes "";
switch (@menu) {
case 1:
Zeny=Zeny-.@price;
setq General_Banker, 1;
mesn getarg(0);
mesq l("Registered! You can now use any banking service, of any town!");
break;
case 2:
goto L_Info;
case 3:
close;
}
} else {
do
{
select
l("I would like to store some items."),
l("I would like to perform money transactions."),
l("What is this guild for?"),
l("Bye.");
switch (@menu) {
case 1:
openstorage;
closedialog;
close;
break;
case 2:
Banking;
break;
case 3:
mes "";
goto L_Info;
break;
}
if (@menu != 4)
{
speech S_FIRST_BLANK_LINE | S_LAST_NEXT | S_NO_NPC_NAME,
l("Something else?");
}
} while (@menu != 4);
closedialog;
goodbye;
close;
}
goto L_Menu;
L_Info:
speech S_LAST_NEXT,
l("We organize some auction and we help local merchants to launch their businesses."),
l("We also feature some services like a storage and a bank for members."),
l("Registration is open to everybody, but newcomers need to pay a fee for all of the paperwork.");
narrator S_FIRST_BLANK_LINE,
l("The bank and item storage is shared between all characters within a same account."),
l("With it, you can safely move items and funds between your characters."),
l("To move between characters that are on different accounts, you have to use the Trade function.");
goto L_Menu;
}